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Englisch Lua Scripts/Questions/Help

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alt Re: Lua Scripts/Questions/Help

Anders4000
User Off Offline

Zitieren
Could anyone help me with a Knife-kill hudtxt?

Got this code until now:
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addhook("join","akd_hud_join_kk")
function akd_hud_join_kk(id)
	KK = 0
	parse([[hudtxt2 ]]..id..[[ 5 "©000255000Knife-kills: ]]..KK..[[ " 5 170]])
end

addhook("kill","akd_hud_kill")
function akd_hud_kill(killer,weapon)

	-- Knife-Kills
	if (weapon==50) then
		KK = KK + 1
		parse([[hudtxt2 ]]..killer..[[ 5 "©000255000Knife-kills: ]]..KK..[[ " 5 170]])
	end

end

alt Re: Lua Scripts/Questions/Help

Flacko
User Off Offline

Zitieren
Anders:
1- That FOW won't work for a single player.
2- You need to use global tables for knife kills.
Even moar basic (:

alt Re: Lua Scripts/Questions/Help

Homer
User Off Offline

Zitieren
Alright, this isn't working AGAIN... I'm getting annoyed on how it jumps out. and in.
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addhook("team","Teams")
function Teams(p,team)
     for i, Usgns in ipairs(ADMIN.S) do
		if (team == 1) then
		  print(team)
		  print(value)
		if (player(p,"usgn") == Usgns) then
			return 0
               else
			return 1
               end
          end
	end
end
Arlight, here are the problems, It's not looping through the table, no idea why, I also get nil values, but I have no idea what'snil? I just freakin am tiredof this thing failing then working.. Help please?

alt Re: Lua Scripts/Questions/Help

Anders4000
User Off Offline

Zitieren
Homer hat geschrieben
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addhook("team","Teams")
function Teams(p,team)
	for i, Usgns in ipairs(ADMIN.S) do
		if (team == 1) then
			print(team)
			print(value)
			if (player(p,"usgn") == Usgns) then
				return 0
			else
				return 1
			end
		end
	end
end


Okay.. Now we got the layout done..
...But i really dont know anything about the "Usgns in ipairs(ADMIN.S)"... Sorry

------------------------------------------------------------------------------------------------------------

Flacko hat geschrieben
Anders:
1- That FOW won't work for a single player.
2- You need to use global tables for knife kills.
Even moar basic (:


1. You are totally right (; I forgot, sorry.
2. and that is..? s: - But isn't there made something for knife-kills before? So i can just copy it >.>

alt Re: Lua Scripts/Questions/Help

Anders4000
User Off Offline

Zitieren
Flacko hat geschrieben
@Anders:
No, copy&pasting like a fag from this thread isn't cool.

@Homer:
zomg, same mistake you did before


But it's for own use? haha
And if someone can't teach me how to make it..

alt Re: Lua Scripts/Questions/Help

Flacko
User Off Offline

Zitieren
You must make a table using the almighty initArray function from leegao, it appears in most of the samples included in CS2D.

alt Re: Lua Scripts/Questions/Help

Anders4000
User Off Offline

Zitieren
Flacko hat geschrieben
You must make a table using the almighty initArray function from leegao, it appears in most of the samples included in CS2D.


Hm.. This was what i found:
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function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end

But i don't know what it does! haha

alt Re: Lua Scripts/Questions/Help

ZianSing
User Off Offline

Zitieren
I need help with a script.
I want it where only admins with a certain USGN can only be T, while the rest are CT.

I tried this:

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addhook("team","admt")
function admt(id,team)

but I don't know what to do next!

alt Re: Lua Scripts/Questions/Help

Anders4000
User Off Offline

Zitieren
AxeL hat geschrieben
I need help with a script.
I want it where only admins with a certain USGN can only be T, while the rest are CT.

I tried this:

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addhook("team","admt")
function admt(id,team)

but I don't know what to do next!


Hm.. That could actually be a nice script (:
I'm gonna keep looking for the "usgn-thing" ...I have seen it before (:

I think that this will be the basics of the script:
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addhook("team","admt")
function admt(id,team)
	admins = {123, 321}		-- This is the usgn id's that will be admins.
	if player(id)				-- How do i make a "if terrorist was selected"?
		if player(id, "usgn")==admins[1] or player(id, "usgn")==admins[2] then
			return 0
		else
			return 1
		end
	else
		return 0
	end
end

How can we make a "if terrorist is selected then"?
2× editiert, zuletzt 30.01.10 10:47:36

alt Re: Lua Scripts/Questions/Help

Crazyx
User Off Offline

Zitieren
Can someone give me a script that, when a play joins the server, it says this:

"player joins from country"

I've seen this in lots of servers.

______________

And a friend of my has problems with the XVote in his server and he wants help too:

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--[[
Extended vote system
version 1.0
Author: Kiffer-Opa

Licence:
You can use this script for your server.
You can edit and use the code if you want, if you mention all other authors.
]]

if xvote==nil then xvote={} end

-- load configuration file
dofile("sys/lua/xvoteconfig.lua")

parse("mp_mapvoteratio 1.00")
parse("mp_kickpercent 1.00")


-- turn off automatic stuff (autoteambalance etc.) and some restrictions
parse('exec "sys/norestrictions.cfg"')



xvote.votecolor = "©000255150"


function xvote.initArray(size,value)
	local array = {}
	for i=1,size do
		array[i]=value
	end
	return array
end

function xvote.getHumans()
	local humans=0

	for i=1,#player(0,"table") do
		p=player(0,"table")[i]
		if(player(p,"bot")==false) then
			humans=humans+1
		end
	end

	return humans
end

function xvote.getPlayers()
	local players=0

	for i=1,#player(0,"table") do
		players=players+1
	end

	return players
end

function xvote.getMaxPlayerID()
	local max = 0
	for i=1,#player(0,"table") do
		max = math.max(max,player(0,"table")[i])
	end
	return max
end

function xvote.getVotes(votetable,value)
	local votes=0
	for i=1,#votetable do
		if(votetable[i]==value) then
			votes=votes+1
		end
	end
	return votes
end

function xvote.humans()
	local table = {}

	for i=1,32 do
		if(player(i,"exists")) then
			if(player(i,"bot")==false) then
				table[#table+1]=i
			end
		end
	end
	return table
end

function xvote.players()
	local table = {}

	for i=1,32 do
		if(player(i,"exists")) then
			table[#table+1]=i
		end
	end
	return table
end

function xvote.getMajority(votetable)
	local possiblevotes = xvote.getVoteOptions(votetable)
	local votecount = xvote.initArray(#possiblevotes,0)
	local majority = nil
	local max = 0
	local humans = xvote.humans()
	local id

	for v=1,#humans do
		id=humans[v]
		for p=1,#possiblevotes do
			if(votetable[id]==possiblevotes[p]) then
				votecount[p] = votecount[p]+1
			end
		end
	end

	for c=1,#votecount do
		if(votecount[c]>max) then
			majority = possiblevotes[c]
			max      = votecount[c]
		elseif(votecount[c]==max) then
			majority = nil
		end
	end

	return majority
end

function xvote.getVoteOptions(votetable)
	local options = {}
	local counted = false
	for i=1,32 do
		counted = false
		for j=1,#options do
			if(votetable[i]==options[j]) then
				counted=true
			end
		end
		if(counted==false) then
			options[#options+1]=votetable[i]
		end
	end

	return options
end

function xvote.getIDFromName(name)
	for p=1,32 do
		if(name==player(p,"name")) then
			return p
		end
	end
	return nil
end

function xvote.serveraction(playerID,action)
	if(action == xvote.serveractionkey) then
		xvote.refreshmenus()
		menu(playerID, xvote.menu.game)
	end
end
addhook("serveraction","xvote.serveraction",-10)

function xvote.say(playerID,text)
	if(string.lower(text)=="!xvote") then
		menu(playerID, xvote.menu.game)
		return 1
	end
	return 0
end
addhook("say","xvote.say")
addhook("sayteam","xvote.say")



function xvote.votemenu(playerID,votemode,param)
	local victim, map
	if(votemode==1) then		-- votekick
		if(param~="") then
			victim = xvote.getIDFromName(param)
			if(victim~=nil) then
				--msg(xvote.votecolor..player(playerID,"name").." votes to kick "..player(victim,"name")..".")

				xvote.vote.kick[victim][playerID] = true

				if(xvote.getMajority(xvote.vote.kick[victim])==true) then
					parse("kick "..victim)
				end
			else
				msg2(playerID,"©255000000This player is not on the server.@C")
			end
		else

			for i=1,32 do
				xvote.vote.kick[i][playerID] = false
			end
			msg(xvote.votecolor..player(playerID,"name").." withdrew the kick votes.")
		end

	elseif(votemode==2) then	-- votemap
		xvote.vote.map[playerID] = param
		if(param=="") then
			msg(xvote.votecolor..player(playerID,"name").." votes against mapchange.")
		--[[
		else
			msg(xvote.votecolor..player(playerID,"name").." votes for map "..param)
		]]
		end
		map=xvote.getMajority(xvote.vote.map)
		if(map~="") then
			parse("sv_map "..map)
		end
	end
end
addhook("vote","xvote.votemenu")

function xvote.getVoteRatio(votetable,value)
	local votes = xvote.getVotes(votetable,value)
	local humans =xvote.getHumans()

	return ( votes/humans ) * 100
end

function xvote.voteString(votetable,vote,title)
	return title.."|"..string.format('%.1f',xvote.getVoteRatio(votetable,vote)).."%"
end

function xvote.mapcycle(filter)
	local maptable = {}

	file = io.open(xvote.votemaps,"r")

	if(filter==nil) then filter="" end


	for line in io.lines("sys/mapcycle.cfg","r") do
		local match = string.match(line,"^"..filter.."[^/][%w%d%p]+")
		if(match ~= nil) then
			table.insert(maptable,match)
		end
	end

	file:close()

	return maptable
end


function xvote.openVotemapMenu(playerID,page,filter,openmenu)
	if(filter==nil) then filter="" end
	if(filter=="") then space="" else space=" " end
	if(openmenu==nil) then openmenu=true end

	local str = "Vote for "..filter..space.."map (page "..page..")"
	local start = 1 + (page-1)*7
	local c = 1
	local maps = xvote.mapcycle(filter)

	for i=start,math.min(#maps,start+6) do
		str = str..","..xvote.voteString(xvote.vote.map, maps[i], maps[i])
		c = c+1
	end

	for i=c, 7 do
		str = str..","
	end

	if(page~=1) then
		str = str..",« previous page"
	else
		str = str..","
	end
	if(#maps~=math.min(#maps,start+6)) then
		str = str..",next page »"
	end

	if(openmenu==true) then
		menu(playerID,str)
	end

	return str
end

-- vote tables

xvote.vote = {}

xvote.vote.makespec = {}
xvote.vote.kick = {}
for i=1,32 do
	xvote.vote.makespec[i] = {}     -- create a new row
	xvote.vote.kick[i] = {}
	for j=1,32 do
        	xvote.vote.makespec[i][j] =	false
		xvote.vote.kick[i][j] =		false
	end
end

-- xvote.vote.fow = 	xvote.initArray(32,false)	-- toggle Fog of War
-- xvote.vote.ff = 	xvote.initArray(32,false)	-- toggle Friendly Fire
xvote.vote.infammo = 	xvote.initArray(32,false)	-- toggle infinite ammo
xvote.vote.map = 	xvote.initArray(32,false)	-- change map
-- xvote.vote.gamemode =	xvote.initArray(32,false)	-- set game mode
-- xvote.vote.specmode =	xvote.initArray(32,false)	-- set spectator mode

-- xvote.vote.roundtime = 	xvote.initArray(32,false)	-- set round time
xvote.vote.freezetime = xvote.initArray(32,false)	-- set freezetime
-- xvote.vote.buytime = 	xvote.initArray(32,false)	-- set buytime
-- xvote.vote.startmoney = xvote.initArray(32,false)	-- set start money
-- xvote.vote.curtailedexplosions = xvote.initArray(32,false)-- set curtailed explosions
xvote.vote.restart = xvote.initArray(32,false)		-- restart round

xvote.menu = {}
xvote.menu.main = "XVote menu,Player,Game Options"


xvote.menu.map = "Select map type"





function xvote.refreshmenus()
	xvote.menu.fow = "Vote for Fog of War,"..xvote.voteString(xvote.vote.fow,true,"on")..","..xvote.voteString(xvote.vote.fow,false,"off")..",(don't change)"
	xvote.menu.ff = "Vote for Friendly Fire,"..xvote.voteString(xvote.vote.ff,true,"on")..","..xvote.voteString(xvote.vote.ff,false,"off")..",(don't change)"
	xvote.menu.infammo = "Vote for infinite ammo"..xvote.voteString(xvote.vote.infammo,true,"on")..","..xvote.voteString(xvote.vote.infammo,false,"off")..",(don't change)"
	xvote.menu.curtailedexplosions = "Vote for curtailed explosions,"..xvote.voteString(xvote.vote.curtailedexplosions,true,"on")..","..xvote.voteString(xvote.vote.curtailedexplosions,false,"off")..",(don't change)"
	xvote.menu.gamemode = "Vote for game mode,"..xvote.voteString(xvote.vote.gamemode,0,"Standard")..","..xvote.voteString(xvote.vote.gamemode,1,"Deathmatch")..","..xvote.voteString(xvote.vote.gamemode,2,"Team Deathmatch")..","..xvote.voteString(xvote.vote.gamemode,3,"Construction")..","..xvote.voteString(xvote.vote.gamemode,4,"Zombies!")..",(current mode)"
	xvote.menu.specmode = "Vote to allow to spectate ...,"..xvote.voteString(xvote.vote.specmode,1,"everything")..","..xvote.voteString(xvote.vote.specmode,2,"own team only")..","..xvote.voteString(xvote.vote.specmode,0,"nothing")..",(current setting)"
	xvote.menu.game = "Vote game options,map,kick player,game mode,spectator mode,"..xvote.voteString(xvote.vote.fow,true,"Fog of War")..","..xvote.voteString(xvote.vote.ff,true,"Friendly Fire")..","..xvote.voteString(xvote.vote.infammo,true,"infinite ammo")..","..xvote.voteString(xvote.vote.restart,true,"restart round")..",withdraw my votes"
	xvote.menu.construction = "Vote Construction options,unlimited buildings,instant build"

	if(#xvote.mapcycle("") > 7) then
		temp = {"","","","","","","","",""}

		if(xvote.mapcycle("")~=nil) then
			temp[1]="any map"
		end
		if(xvote.mapcycle("as_")~=nil) then
			temp[2]="Assassination|as_"
		end
		if(xvote.mapcycle("cs_")~=nil) then
			temp[3]="Hostage Rescue|cs_"
		end
		if(xvote.mapcycle("de_")~=nil) then
			temp[4]="Bomb Defuse|de_"
		end
		if(xvote.mapcycle("dm_")~=nil) then
			temp[5]="Deathmatch|dm_"
		end
		if(xvote.mapcycle("ctf_")~=nil) then
			temp[6]="Capture the Flag|ctf_"
		end
		if(xvote.mapcycle("dom_")~=nil) then
			temp[7]="Domination|dom_"
		end
		if(xvote.mapcycle("zm_")~=nil) then
			temp[8]="Zombie map|zm_"
		end
		if(xvote.mapcycle("gg_")~=nil) then
			temp[9]="GunGame|gg_"
		end

		for i=1,9 do
			xvote.menu.map = xvote.menu.map..","..temp[i]
		end
	else
		xvote.menu.map = xvote.openVotemapMenu(0,1,"",false)
	end
end
xvote.refreshmenus()

function xvote.clearvotes(votetable)
	votetable = {}
end

function xvote.clearPlayerVotes(playerID)
	xvote.vote.fow[playerID] = false
	xvote.vote.ff[playerID] = false
	xvote.vote.infammo[playerID] = false
	xvote.vote.map[playerID] = false
	xvote.vote.gamemode[playerID] =	false
	xvote.vote.specmode[playerID] =	false
	xvote.vote.roundtime[playerID] = false
	xvote.vote.freezetime[playerID] = false
	xvote.vote.buytime[playerID] = 	false
	xvote.vote.startmoney[playerID] = false
	xvote.vote.curtailedexplosions[playerID] = false
	xvote.vote.restart[playerID] = false

	for i=1,32 do
		xvote.vote.kick[i][playerID] = false
		xvote.vote.makespec[i][playerID] = false
	end
end

function xvote.join(playerID)
	xvote.clearPlayerVotes(playerID)
end
addhook("join","xvote.join")

function xvote.leave(playerID,reason)
	xvote.clearPlayerVotes(playerID)
end
addhook("leave","xvote.leave")

function xvote.toggle(votetable, playerID, option, condition, positive, negative, name)
	if(votetable[playerID]~=true) then
		votetable[playerID]=true
		msg(xvote.votecolor..player(playerID,"name").." votes to toggle "..name..".")
		parse('sv_sound "player/vote.wav"')
	end
	if(xvote.getMajority(votetable)==true) then
		if(tonumber(game(option))==condition) then
			parse(negative)
		else
			parse(positive)
		end

		return true
	end
	return false
end



function xvote.openVotekickMenu(playerID,page)
	local str = "Vote to kick player (page "..page..")"
	local start = 1 + (page-1)*7
	local c = 1
	for i=start,math.min(xvote.getPlayers(),start+6) do
		p = xvote.players()[i]

		if(player(p,"exists")) then
			str = str..","..xvote.voteString(xvote.vote.kick[p], true, player(p,"name"))
		else
			str = str..","
		end
		c = c+1
	end

	for i=c, 7 do
		str = str..","
	end

	if(page~=1) then
		str = str..",« previous page"
	else
		str = str..","
	end
	if(xvote.getPlayers()~=math.min(xvote.getPlayers(),start+6)) then
		str = str..",next page »"
	end

	menu(playerID,str)

	return str
end






function xvote.menucall(playerID,title,button)
	if(title=="Vote game options") then
		if(button==1) then
			--xvote.openVotemapMenu(playerID,1)
			menu(playerID,xvote.menu.map)
		elseif(button==5) then
			if(xvote.toggle(xvote.vote.fow, playerID, "sv_fow", 1, "sv_fow 1", "sv_fow 0", "Fog of War")) then
				xvote.vote.fow = xvote.initArray(32,false)
			end
		elseif(button==6) then
			if(xvote.toggle(xvote.vote.ff, playerID, "sv_friendlyfire", 1, "sv_friendlyfire 1", "sv_friendlyfire 0", "Friendly Fire")) then
				xvote.vote.ff = xvote.initArray(32,false)
			end

		elseif(button==7) then
			if(xvote.toggle(xvote.vote.infammo, playerID, "mp_infammo", 1, "mp_infammo 1", "mp_infammo 0", "infinite ammo")) then
				xvote.vote.infammo = xvote.initArray(32,false)
			end

		elseif(button==3) then
			menu(playerID,xvote.menu.gamemode)

		elseif(button==4) then
			menu(playerID,xvote.menu.specmode)
		elseif(button==2) then
			xvote.openVotekickMenu(playerID,1)
		elseif(button==8) then

			if(xvote.vote.restart~=true) then
				xvote.vote.restart[playerID]=true
				msg(xvote.votecolor..player(playerID,"name").." votes for a round restart.")
			end
			if(xvote.getMajority(xvote.vote.restart)==true) then
				parse("sv_restartround")
				xvote.vote.restart = xvote.initArray(32,false)
			end
		elseif(button==9) then
			xvote.clearPlayerVotes(playerID)
			msg(xvote.votecolor..player(playerID,"name").." withdraws his votes.")
		end

	elseif(title=="Vote for game mode") then
		if(button>=1 and button<=5) then
			xvote.vote.gamemode[playerID] = button-1

			if(xvote.vote.gamemode[playerID]==0) then
				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Standard.")
			elseif(xvote.vote.gamemode[playerID]==1) then
				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Deathmatch.")
			elseif(xvote.vote.gamemode[playerID]==2) then
				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Team Deathmatch.")
			elseif(xvote.vote.gamemode[playerID]==3) then
				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Construction.")
			elseif(xvote.vote.gamemode[playerID]==4) then
				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Zombies!")
			end

			parse('sv_sound "player/vote.wav"')

			if(xvote.getMajority(xvote.vote.gamemode)~=false and xvote.getMajority(xvote.vote.gamemode)~=nil) then
				parse("sv_gamemode "..xvote.vote.gamemode[playerID])
				xvote.vote.gamemode = xvote.initArray(32,false)
			end
		elseif(button==6) then
			xvote.vote.gamemode[playerID] = false
			msg(xvote.votecolor..player(playerID,"name").." withdraws the vote on gamemode.")
		end


	elseif(title=="Vote to allow to spectate ...") then
		if (button==1) then
			xvote.vote.specmode[playerID] = 1	-- everything
			msg(xvote.votecolor..player(playerID,"name").." votes to allow full spectating.")

		elseif(button==2) then
			xvote.vote.specmode[playerID] = 2	-- own team only
			msg(xvote.votecolor..player(playerID,"name").." votes to to allow spectating own team only.")
		elseif(button==3) then
			xvote.vote.specmode[playerID] = 0	-- nothing
			msg(xvote.votecolor..player(playerID,"name").." votes to disable spectating.")
		elseif(button==4) then
			xvote.vote.specmode[playerID] = false
			msg(xvote.votecolor..player(playerID,"name").." withdraws the vote on spectating mode.")
		end

		parse('sv_sound "player/vote.wav"')

		if(xvote.getMajority(xvote.vote.specmode)~=false and xvote.getMajority(xvote.vote.specmode)~=nil) then
			parse("sv_specmode "..xvote.vote.specmode[playerID])
			xvote.vote.specmode = xvote.initArray(32,false)
		end
	elseif(title=="Select map type") then
		if(button==1) then
			xvote.openVotemapMenu(playerID,1,"")
		elseif(button==2) then
			xvote.openVotemapMenu(playerID,1,"as_")
		elseif(button==3) then
			xvote.openVotemapMenu(playerID,1,"cs_")
		elseif(button==4) then
			xvote.openVotemapMenu(playerID,1,"de_")
		elseif(button==5) then
			xvote.openVotemapMenu(playerID,1,"dm_")
		elseif(button==6) then
			xvote.openVotemapMenu(playerID,1,"ctf_")
		elseif(button==7) then
			xvote.openVotemapMenu(playerID,1,"dom_")
		elseif(button==8) then
			xvote.openVotemapMenu(playerID,1,"zm_")
		elseif(button==9) then
			xvote.openVotemapMenu(playerID,1,"gg_")
		end


	elseif(string.sub(title,1,9)=="Vote for " and string.match(title,"map")~=nil) then
		local page = string.match(title,"(%d+)")
		local filter = string.match(title,"%a+_")
		if filter==nil then filter="" end
		local start = (page-1)*7

		if(button>=1 and button<=7) then
			maps=xvote.mapcycle(filter)
			map = start+button

			xvote.vote.map[playerID] = maps[map]

			msg(xvote.votecolor..player(playerID,"name").." votes the map "..maps[map]..".")
			parse('sv_sound "player/vote.wav"')

			if(xvote.getMajority(xvote.vote.map)==maps[map]) then
				parse("sv_map "..maps[map])
			end
		elseif(button==8) then
			xvote.openVotemapMenu(playerID,page-1,filter)
		elseif(button==9) then
			xvote.openVotemapMenu(playerID,page+1,filter)
		end

	elseif(string.sub(title,1,19)=="Vote to kick player") then
		local page = string.match(title,"(%d+)")
		local start = (page-1)*7

		if(button>=1 and button<=7) then
			victim = xvote.players()[start+button]

			xvote.vote.kick[victim][playerID] = true

			msg(xvote.votecolor..player(playerID,"name").." votes to kick "..player(victim,"name")..".")
			parse('sv_sound "player/vote.wav"')

			if(xvote.getMajority(xvote.vote.kick[victim])==true) then
				parse("kick "..victim)
			end
		elseif(button==8) then
			xvote.openVotekickMenu(playerID,page-1)
		elseif(button==9) then
			xvote.openVotekickMenu(playerID,page+1)
		end
	end
end
addhook("menu","xvote.menucall")

He said he removed some stuff that he didn't want to be available to vote.
But it gives him an error (just 1) everytime he tries to start the server.
Anybody can fix?
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