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alt Ask your editor questions here

Alistaire
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I've seen many threads asking how to "make a bridge", "make an NPC wave", "make a boss monster" etc. etc.

Now I wanted to make some FAQ-like .txt document with all questions I've answered with a tutorial, so I'm gonna make as much tutorials as possible. Feel free to ask editor-related questions on this thread or post tutorials (you will be credited in the FAQ).

to Yates:
Spoiler >


Soo, go post a question, editor narbs!

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RAVENOUS
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user Sebax hat geschrieben
WHAT IS NO_FOW?


Actually, no_FoW needs another entity running in 0.1.1.9, the list is here: http://www.unrealsoftware.de/forum_posts.php?post=232473&start=200#post233394

@Reinhard:
Use the trigger system.

in basic, you have 3 entities - 1 wall and 2 buttons (one on each side). Now, you just call your wall "door", as simple. the two buttons are so called "button1" and "button2". Now, on the [Trigger:] line, you type in "door", because the two buttons shall trigger the wall. If you still don't understand I may make some pictures for you, or even a little video.

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Alistaire
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user Reinhard hat geschrieben
RAVENOUS:whoa, thanks RAVENOUS!      , you dont need to make little video or some pictures.

um, how do i make a 2 floors house?


Make a house. A whole lot of tiles away, make the same house, but without tiles etc. around it, and without a door.
Now make a "staircase" in both houses on the same tile.
Click with a Teleporter on the first staircase and another time at the second. Now Click on the second staircase and once again on the first. Try the map (with spawnpoints).

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Unknown_Soldier
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Nice way to help people with their mapping questions, because once you know the mapping possibilities, you can use your imagination to make a new feature

An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:
•What do you do to make 2 breakables open 1 door?• (I mean, in game you need to destroy both breakables to open the door, you can destroy them in any order)

I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.

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Gamemaster2
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I think i have 1 possible answer:
-create the two breakables with trigger=trig1 and a door with name=door
-create an unreacheable room with an breakable(trigger=door,health=100) and an explosive entity near the breakable(name=trig1,range=<enough>(500),power=99,material=nothing)
-be happy

EDIT: tested it it works but i have to edit this a little bit
2× editiert, zuletzt 25.06.11 19:35:13

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Alistaire
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user Unknown_Soldier hat geschrieben
Nice way to help people with their mapping questions, because once you know the mapping possibilities, you can use your imagination to make a new feature

An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:
•What do you do to make 2 breakables open 1 door?• (I mean, in game you need to destroy both breakables to open the door, you can destroy them in any order)

I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.


You.. with your EDVK.. are a really good mapper
I've tried that many times, but now I see Gamemaster2's answer I know how you do it

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Gamemaster2
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user Alistaire hat geschrieben
I've tried that many times, but now I see Gamemaster2's answer I know how you do it

Ive also tried it many times and didnt know wether this idea works or not...
But i tested it and it works!!!

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Alistaire
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user Gamemaster2 hat geschrieben
Ive also tried it many times and didnt know wether this idea works or not...
But i tested it and it works!!!


joke hat geschrieben
You're great
Now I can finish my cracked EDVK version


Nah it's not that great.. poorly.

----

Oh and I've got the best way:

Make a chamber with two explosion entities, make the first hit HALF the damage (e.g: 50 damage) when triggered (by the first breakable), and another one hit HALF the damage too! )

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Unknown_Soldier
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When I was making EDVK I did that (but with breakables), I mean, a 100 hp breakable broken with two 50 (half) power explosion damage of other two breakables, but didn't worked

The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough

if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power

the 50% power is great to make a 3 breakable switch since:

(50% - 1% distance reduction)*3 > 100%

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Alistaire
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user Unknown_Soldier hat geschrieben
When I was making EDVK I did that (but with breakables), I mean, a 100 hp breakable broken with two 50 (half) power explosion damage of other two breakables, but didn't worked

The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough

if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power

the 50% power is great to make a 3 breakable switch since:

(50% - 1% distance reduction)*3 > 100%


Okay, so now I know all your secrets.

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Unknown_Soldier
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user Alistaire hat geschrieben
Okay, so now I know all your secrets.


Using CS2D editor, yes, but my new mapping tactics include lua scripts to work (featuring: Puzzles, Passwords (recommended only if is random generated), better NPC design, anti cheating, Boss fights with random generated attacks, visible boss HP (and MP), Better traps, different messages according to player actions).

And if you didn't noticed, you can find those things (and more) on my last Spanish non finished Players vs Environment map "Desafios Desconocidos" (the name translated should be "Unknown Challenges")

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DameL
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How to make that:
-3 plates (trigger move) somewhere around the map
-1 door

If ANY 2 of the plates are triggered the door opens and if somebody stands on the left third the door closes. Also walking on a plate should reset the trigger, so:
if p1,p2,p3 are the plates:
p1 on, p2 on [door opens], p3 on [door closes], p3 off/reseted [door opens], p2 off/reseted [door closes], p3 on [door opens], p2 on [door closes]. I actually know it's pretty hard that's why I'm asking. I'm out of ideas, I don't know if even that is possible.
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