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-------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software --
-- 22.02.2009 - www.UnrealSoftware.de --
-- Adds UT and Quake Sounds to your Server --
--------------------------------------------------
if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	level=sample.ut.level[killer]
	sample.ut.level[victim]=0
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.level[victim]=0;
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg("©255000000..player(killer,"name").. " sheds FIRST BLOOD by killing! @C")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg("©255000000..player(killer,"name").. " humiliated "..player(victim,"name").."!@C"")
	else
		-- REGULAR KILL
	if (level==1) then
		-- Single Kill! Nothing Special!
	elseif (level==2) then
		parse("sv_sound \"fun/doublekill.wav\"");
		msg("©000000255..player(killer,"name").. " made a Doublekill!@C")
	elseif (level==3) then
		parse("sv_sound \"fun/multikill.wav\"")
		msg("©000000255..player(killer,"name").. " made a Multikill!@C")
	elseif (level==4) then
		parse("sv_sound \"fun/ultrakill.wav\"")
		msg("©000000255..player(killer,"name").. " made an ULTRAKILL!@C")
	elseif (level==5) then
		parse("sv_sound \"fun/monsterkill.wav\"")
		msg("©000000255..player(killer,"name").. " made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C")
	else
		parse("sv_sound \"fun/unstoppable.wav\"")
		msg("©255000000..player(killer,"name").. " is UNSTOPPABLE! "..level.." KILLS!@C")
		end
	end
end