Gandi hat geschrieben
I'd like to know more about scripting. Since you are using Unity, do I assume correctly that you are programming in C#? If that is the case, do you have any plans on exposing a C# (or rather .NET) interface for modding and scripting?
And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?