Idont think dc will replace any images , because everyone could do this for himself to whatever he want cs2d to look like
Edit: i also got another idea to get it more like real cs.
Awp and scout should be edited:
- non scoped weaponspread on moving ( big spread areas like smth about45degrees from the crossfadedirection)
-nonscoped dmg fix (same dmg as fully scoped)
-nonscoped weaponspread while standing (smth about 25-30degrees)
-1.scope should zoom out of the map so you cant aim for targets very well but also has full dmg
-adding weaponspread while moving on scopemode (smth about 20-25 degrees)
Guess awp is srsly overpowered right now.
With that small list it willbe like on cs:s for example
If you ddont scope and walk or jump while shooting the hit will be somewhere on the screendirection.
Edit2.0:
- how a bout a quicktrigger tool for the mapeditor, which will almost work like the tileblendingtool, you'll just have to 1. click the entity which will be triggering the other one
2. click the triggered entity
(you will still have to name all the entities by yourself)
it might be very helpful
Realistic water.
I know that there's already tile effects to make waves to make water tiles look like they're affected by things like wind or person's footsteps. The thing is. It doesn't look realistic enough if you don't blend the tiles. Then you get the problem - you can't make blended tiles act like normal water. So I'm not sure how this should be done but I would be for idea to have it possible to mark the tile in 1/4th of tiles as water (to make it act like whole water tile).
player_speed (value) - How fast all the players are.
Colours to fonts.
Ex.:
(chat or name)
\c1(Name) - Yellow name
\c2(Name) - Blue name
\c3(Name) - White Name
etc.
Add patroling to NPC. It's about placing points where npc should walk, no more than 5 points on one NPC
NPCs are a simple "enemy" that have no actual use in CS2D. What you can do is make bots follow what you want them to do, and script it so that they only hold certain weapons such as a laser, MP5 etc. You can even make them invisible and place a sprite over them to make them look like the NPC's.
But right now, this has no actual use and would not be used by many people as the NPCs are already placed in certain points so they move about when they see a player.
Either your map is not fit for still-standing NPCs or what you want to have added is too far fetched for the CS2D standards.
I'd like command "imagepos" to have a parameter to override tween_rotate. I can't stop tween rotate and use imagepos. I tried to do tween rotate needed angle in 0 ms. I'm probably doing something wrong but this could be a nice feature.
I'd like command "imagepos" to have a parameter to override tween_rotate. I can't stop tween rotate and use imagepos. I tried to do tween rotate needed angle in 0 ms. I'm probably doing something wrong but this could be a nice feature.
1
tween_rotateconstantly(imageid,0)
Works fine?
PM me, I'll try and help fix whatever your problem may be.
Buff the M249 pls, at least less recoil or more predictable recoil. Also dmg increases as you are nearer to your target, like at pointblank you have a higher dmg than hitting from a mile away.
Buff the M249 pls, at least less recoil or more predictable recoil. Also dmg increases as you are nearer to your target, like at pointblank you have a higher dmg than hitting from a mile away.
It's RoF is high enough and exactly because you're at point blank range, you'll never miss, dealing a lot of damage.
More map types by default + remove unpopular maps replacing them by popular ones (I don`t talk about Tibia/HappyTown of course). I mean for example some maps from PCS.
It's RoF is high enough and exactly because you're at point blank range, you'll never miss, dealing a lot of damage.
I rather a shotgun And I would request DC nerf movement accuracy, like in 1.6, and all other cs games, there's a movement accuracy penalty. All maybe encourage burst fire while moving. All say DC should encourage spray control and burst firing. Instead of just spraying without any worrying with the ak and m4.
Solider can have weapon like
M4A1
MP5
USP
Deagle
M3
Can choose on map editor.
And Solider die should drop weapon that solider have and ammo that he shot will be decrease ammo of weapon that drop.
Solider can wear armors like
Super Armor
Medic Armor