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Stranded II Mods TheSurvivalist:Christmas Update 12-24-19Finished my greenhouse earlier today and been playing around with it very nice haven't grown anything yet but the odd thing is I had been going in there to warm up from frostbite and once I went in and the frostbite didn't go away instantly. Didn't go away at all, then I noticed the panes in the door were gone! Could still see the other glass and the door frame. You know how the glass casts a slight greenish tinge. Well it was gone from the door! Opened and closed it a couple times and it reappeared and I warmed up. Very odd.
edit: Also, my fireplace didn't accept oil to light my fire when I also had sticks in it until I took them out and put the oil in the first slot.
edit 2: Ah, scratch my comments for now. I downloaded the latest version, but I forgot to install it >.<
edit 3: Ok, got the new version, distiller is working properly, and so far the fireplace is too, but now my grains are dying without any indication they need water. I saw them turn black once and giving them water fixed it, but after that, they no longer turned black, they just died.
edited 3×, last 25.06.14 02:17:36 am
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reply to all,
The "Hand Net" does 0 damage. It can be used to beat on ANY object without destroying it...because of this however, it does collect stuff slower...Left Click repeatedly to loot trees, cotton, rock, clay, or anything else...Right click to "catch" stuff. In the very last update when the mod is done, I will change this because all objects will respawn if you extinct them, currently that is not the case...only "part" of the objects are finished and will spawn at random, on their own accord. Until then...use the net if your not wanting to destroy something.
Also...the ideas above with prospecting will be implemented...you will be able to prospect any earth object as your skill increases.
Important Items that are "extinguishable" do re-generate health over night...2-3 days they are 100% full health again depending on the type of object it's self. So if you beat on a small clay 50 times and want to keep it near your camp, simply wait 2 days without hitting it for it to be 100%. It is not I deal, but it is also not finished.
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Hey all...sorry for any missed bug...that usually happens the larger the update. These past 3 updates in 1 month IS A LOT. I added so much stuff and reworked so much stuff...I did not expect these bugs above though.
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Myst...hehe, thats funny and NOT funny at the same time, sorry if you felt frustrated with any bugs. Glad you got the correct new download now...your save should work fine after "sleeping"" the first time. (thats usually how I make old saves compatible with new uploads, by adding code to the sleep cycle that will fix anything that is needed...then I remove that code after the future next update is posted, when it is no longer needed.)
littlejohn and Rahan...make sure your download folder is dated 06-13-14 As i mentioned above I had 3 recent uploaded updates chalked full off new stuff...the last one (06-13) was suppose to be GOOD. So like the greenhouse should work as it is intended, and the frostbite/cloths/lantern should too.
The "Hand Net" does 0 damage. It can be used to beat on ANY object without destroying it...because of this however, it does collect stuff slower...Left Click repeatedly to loot trees, cotton, rock, clay, or anything else...Right click to "catch" stuff. In the very last update when the mod is done, I will change this because all objects will respawn if you extinct them, currently that is not the case...only "part" of the objects are finished and will spawn at random, on their own accord. Until then...use the net if your not wanting to destroy something.
Also...the ideas above with prospecting will be implemented...you will be able to prospect any earth object as your skill increases.
Important Items that are "extinguishable" do re-generate health over night...2-3 days they are 100% full health again depending on the type of object it's self. So if you beat on a small clay 50 times and want to keep it near your camp, simply wait 2 days without hitting it for it to be 100%. It is not I deal, but it is also not finished.
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Hey all...sorry for any missed bug...that usually happens the larger the update. These past 3 updates in 1 month IS A LOT. I added so much stuff and reworked so much stuff...I did not expect these bugs above though.
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Myst...hehe, thats funny and NOT funny at the same time, sorry if you felt frustrated with any bugs. Glad you got the correct new download now...your save should work fine after "sleeping"" the first time. (thats usually how I make old saves compatible with new uploads, by adding code to the sleep cycle that will fix anything that is needed...then I remove that code after the future next update is posted, when it is no longer needed.)
littlejohn and Rahan...make sure your download folder is dated 06-13-14 As i mentioned above I had 3 recent uploaded updates chalked full off new stuff...the last one (06-13) was suppose to be GOOD. So like the greenhouse should work as it is intended, and the frostbite/cloths/lantern should too.
Disclaimer:
I will however go over the stuff mentioned above and make sure they certainly are working correctly. Again I can only say thank you very much for you patients and your feedback...often-times I miss something...but some of the above bugs lead me to believe your playing an older save that is now buggy...or you got one of the older "bad" downloads this past month...make sure you got 06-13-14
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edited for you Myst: That is probably for only crops in your old save...the "numerator" is set when they are planted...your plants will die yes because they already exsisted. any NEW plants you plant should live normal. so sorry
edit:(hmmm...I will look at this tho, the numerator should reset when they are watered, idk, might be what i said there...or something that is set when actually planted.)
edited 8×, last 25.06.14 03:44:36 am
Here is two tiny file patches, 1 second downloads
4kb
[url=]File 2 8kb
1)download and unzip
2)copy/paste or drag/drop files into mods/MassiveMod/sys folder.
3)choose replace/copy over.
This sets the watering correctly now, once planted you have 2 days until they need water on hard mode...or 3 days on normal mode.
edited 6×, last 05.07.14 07:58:56 pm
Object with ID 121 is already defined as 'Grain'!
Survivalist doesn't start.
CAN YOU PLEASE EITHER ADD A MULTIPLAYER OR A CAMPAIGN? im getting tired of the same old thing of the original stranded 2, and NOONE (that means almost all of you) is playing the original stranded 2 multiplayer! (link posted below)
http://www.mediafire.com/download/hxma5dr3r1vhhjm/Stranded+II+MP+Eng+6.6.12.rar
how to get the original multiplayer WORKING
http://www.youtube.com/watch?v=Kc84fUI5rzk&feature=youtu.be
but still at least try to squeeze a multiplayer in there its easy! all you have to do is get some IP adresses up and port it from there. PLUS if you do, a LOT more ppl will be on your thread and even on this whole forum!
you need File 2 above at that link also. MY BAD!!!
i edited 2 files to fix the watering problem, not 1...sorry.
do the same, unzip and drop it in the sys folder.
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rickie,
I'm sorry, but I do not have the time to make this a online multiplayer mod...this is a free mod, if I was making money from this I might think about it. I have no experience porting games over the internet, If it is easy, please you do it for us. I am working on another project aside this mod too, and simply cannot any time soon.
I'm sorry, but I do not have the time to make this a online multiplayer mod...this is a free mod, if I was making money from this I might think about it. I have no experience porting games over the internet, If it is easy, please you do it for us. I am working on another project aside this mod too, and simply cannot any time soon.
edited 4×, last 26.06.14 01:44:53 am
you water them they are full color. day 1
at midnight they get a tint darker. day 2
at next midnight they turn black. day 3
at next midnight they die.
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on hard mode you have 2 days.
you water them and they are full color. day 1
at midnight they turn black. day 2
at next midnight they die.
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so yes, on hard mode, if it does not rain you would water them at the end of each day. Building/Using the water trough will be important now. With 1 bottle of water it waters 6x the crops then watering the ground. A large block of crops would take several bottle every day on hard mode. The trough cuts this down to 1 bottle...and 1 bottle a day is not much really
p.s. I guess it really is misleading to say "crops need water every 2 days." I should of said "crops stay alive 2 days...and need watered every day" I am sorry for my poor communications this past month. Without getting to serious I have had some personal issues in real life that's pulling my head away from being able to concentrate 100% when I am here. However they are almost resolved today
edited 2×, last 26.06.14 10:42:50 am
I just noticed a few things that don’t seem to work correctly for me and I wanted to let you know about them:
When fishing, catching a fish makes all of the fish of that type disappear instead of just one. I’ve seen five rainbow fish disappear at once. Also, fish often swim out of range while the fishing timer is going, and then it displays the “get closer” message when the timer completes. Not sure if that can be fixed - it is just annoying.
The clay mug is not used up when brewing coffee.
The soft clay mold remains in inventory even after adding it to the kiln.
Some of the food descriptions are incorrect. I didn’t do a comprehensive test, but for example the chocolate chip cookie description says “-8 hungar” but they are actually “+1 health, -10 hunger, -1 thirst, -3 exhaustion” and the mushroom soup says it is -70 thirst but is only -50.
The fly rod seems to be working correctly now, but for a while it was breaking every 3 or 4 times even with lures in inventory. It also returns a log to inventory when it breaks instead of its component parts.
Some of the sheep have stopped producing milk. I've checked them every day for about a week (in game) but they are always out of milk.
The wood grill will fit 10 items the first use, but only 6 on each subsequent use. I saw something about disassembling and cleaning it, so maybe this is a feature and not a bug.
The arbalest seems a little too powerful. Using just iron bolts, it out-damages the pirates’ pistol by a significant amount.
Planted crops that have turned black turn back to their regular color upon saving and loading, but they still die at midnight. I just noticed your patch files so you may have already fixed this.
The lantern description and combination page says it uses 5 oil, but it actually uses 10.
I got frostbite with a full snowsuit and lit lantern/torch and I think it has to do with the extra pair of gloves in inventory for the forge/kiln. I tested it a couple of times and when I dropped the gloves, the frostbite went away. I'm not sure what your calculation looks like, but maybe it is subtracting a percentage for the loose gloves.
Lastly, digging fails to give items every now and then even at skill 200+ where items should be guaranteed.
Thanks again for your awesome mod and sorry for the wall of text.
edited 2×, last 29.06.14 03:48:13 am
Thanks for stopping in and giving feedback!
i fixed the kiln not subtracting the glass mold correctly
I fixed the coffee mug not subtracting correctly when brewing
I fixed the snowsuit+lantern/torch...the script was checking for a fire instead of light, from the lantern/torch...those 2 items give off light not fire (in script) but look like fire in game.
when fishing and you catch a fish, the fish within range disappear yes...simulating making noise and splashing scaring the fish away. They respawn everyday dependent on the fish count. After scaring the fish away in the area you should move location to find the fish.
descriptions will be updated before the mod is finished, I know some are still incorrect yes.
the sheep will not produce milk when they are full of wool, they should be groomed to get milk. Simply retrieve wool so it is below 15.
the other things I will add to my list to do and have to test them for error.
thanks a lot for the feedback...it's so very helpful in finding and fixing things for me!
Also I can't seem to find feathers in an eagle nest. Am I unlucky? Also, why 3 feathers for an arrow?
Bug. Forging nails doesn't give me any forging skill. Probably other items too. It's almost summer and my forging skill is at 20, and I've got almost 400 nails. I'm using an iron hammer.
well, here's a glitch for you. i went into this place and a deer event started. i was trying to kill the deers but somehow when i was about to kill them i took damage and had a fracture. every time i hit them i would get some type of effect like bleeding and frostbite even tho it was fall. i ended up dying and when i went to load my save slot it said nothing except auto save that you had. somethings going on, it might be my computer but just to be safe u should check ur stuff to make sure everything isn't gunked up.
Thanks!
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Hey Myst,
would you download, unzip, and drop this in your /sys folder. It should set all the forging skills to be added AFTER the item is created on the anvil. If you could test this out by Friday for me please? I am going to post a new update for 4th of July (this friday) with what I have up to now, and what i get done until then.
tiny file 1 sec download
[url=]ForgeSkillFix[/url] 3 kb
I don't want to hinder your game-play, so just as you move forward check your forge skills when you forge? If so, thank you in advance. Otherwise, it will be added in Friday's update.
would you download, unzip, and drop this in your /sys folder. It should set all the forging skills to be added AFTER the item is created on the anvil. If you could test this out by Friday for me please? I am going to post a new update for 4th of July (this friday) with what I have up to now, and what i get done until then.
tiny file 1 sec download
[url=]ForgeSkillFix[/url] 3 kb
I don't want to hinder your game-play, so just as you move forward check your forge skills when you forge? If so, thank you in advance. Otherwise, it will be added in Friday's update.
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rickie,
lol
lol
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data,
In reality most arrows use 3 HALF feathers. I simply did not want to use "halves" in feather crafting. So they are rounded up to 3 whole feathers? But it would be 1 1/2 feathers to make 1 arrow. (some arrows do use 4 halves though too, as below, or equal to 2 whole feathers)
In reality most arrows use 3 HALF feathers. I simply did not want to use "halves" in feather crafting. So they are rounded up to 3 whole feathers? But it would be 1 1/2 feathers to make 1 arrow. (some arrows do use 4 halves though too, as below, or equal to 2 whole feathers)
edited 6×, last 05.07.14 08:00:24 pm