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parse ("strip "..id.." 50")
but it doesn't work. Its example class:
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if (sample.classes.class[id]<=1) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 200") parse ("speedmod "..id.." 1") sample.classes.image[id] = image("gfx/hats/swat_hat.png<m>", 1, 0, 200+id) return "69,76"; end
And i was try this:
Spoiler
and this
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if (sample.classes.class[id]<=1) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 200") parse ("speedmod "..id.." 1") parse("equip "..id.." 41") parse ("strip "..id.." 50") sample.classes.image[id] = image("gfx/hats/swat_hat.png<m>", 1, 0, 200+id) return "69,76"; -class weapon end
and this
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if (sample.classes.class[id]<=1) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 200") parse ("speedmod "..id.." 1") 	 parse ("strip "..id.." 50") sample.classes.image[id] = image("gfx/hats/swat_hat.png<m>", 1, 0, 200+id) return "69,76"; end
All script code
Spoiler
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-------------------------------------------------- -- Player Classes Script by Unreal Software -- -- 28.02.2009 - www.UnrealSoftware.de -- -- Adds Player Classes to your server -- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end sample.classes.image=initArray(32) sample.classes.class=initArray(32) function sample.classes.classmenu(id) menu(id,"Select your Class,Warrior|150HP 200A,Mage|100HP 100A,Assasin|50HP 100A|,Ogre|300HP HeavyArmor,Demon|150HP 100A,Werewolf|200HP 150A,Vulcen|200HP 100A,Night elf|120HP 100A,Undead|200HP 200A,(Dark Knight") end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) if (team>0) then sample.classes.classmenu(id) end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) if (menu=="Select your Class") then if (sel>=0 and sel<=9) then sample.classes.class[id]=sel if (player(id,"health")>0) then parse("killplayer "..id) end end end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) -- Warrior if (sample.classes.class[id]<=1) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 200") parse ("speedmod "..id.." 1") sample.classes.image[id] = image("gfx/hats/swat_hat.png<m>", 1, 0, 200+id) return "41,69,76"; end -- Mage Snowballs if (sample.classes.class[id]==2) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 100") parse ("setarmor "..id.." 100") parse ("speedmod "..id.." 2") 		 sample.classes.image[id] = image("gfx/hats/sonic_hat.png<m>", 1, 0, 200+id) return "86,76,53,75,75"; end -- Assasin Invisible if (sample.classes.class[id]==3) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 80") parse ("setarmor "..id.." 206") parse ("speedmod "..id.." 6") 		 parse("strip "..id.." 50") 		 return "52,52,53,77,72"; end -- Ogre if (sample.classes.class[id]==4) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 201") parse ("speedmod "..id.." -2") 		 sample.classes.image[id] = image("gfx/hats/urso_hat.png<m>", 1, 0, 200+id) return "60,49"; end -- Demon if (sample.classes.class[id]==5) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 100") parse ("speedmod "..id.." 2") 			 sample.classes.image[id] = image("gfx/hats/headcrab_hat.png<m>", 1, 0, 200+id) return "73,73,73,46"; end -- Werewolf if (sample.classes.class[id]==6) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.."200") parse ("setarmor "..id.." 150") parse ("speedmod "..id.." 5") 			 sample.classes.image[id] = image("gfx/hats/wolf_hat.png<m>", 1, 0, 200+id) return "52,52,53,51,72,60,78"; end -- Orc if (sample.classes.class[id]==7) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 200") parse ("setarmor "..id.." 100") parse ("speedmod "..id.." 1") return "53,54,59,69"; end -- Night Elf if (sample.classes.class[id]==8) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 120") parse ("setarmor "..id.." 100") parse ("speedmod "..id.." 3") 		 sample.classes.image[id] = image("gfx/hats/pheonix_hat.png<m>", 1, 0, 200+id) return "34,89,77,77"; end -- Undead if (sample.classes.class[id]==9) then freeimage(sample.classes.image[id]) parse ("setmaxhealth "..id.." 75") parse ("setarmor "..id.." 200") parse ("speedmod "..id.." 6") 		 sample.classes.image[id] = image("gfx/hats/skull_hat.png<m>", 1, 0, 200+id) return "88,85,52,72"; end 	 end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) if (type>=61 and type<=68) then return 0 end return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() return 1 end