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News Counter-Strike 2D 1.0.0.1 Andrez has written
Hm quick playing is not working well, for example
I have my PCS public sv right now, with 9 players, in a map de_ etc, quick playing was working ok, but now BR svs have the Q too, so instead of making me go to the PCS USA sv, it brings me to an EMPTY Awp grey server just because it has a Q and better ping, wtf?
Add some filters or idk, also remember that it's an only AWP map, with factordamage modified(1hit to kill)
I have my PCS public sv right now, with 9 players, in a map de_ etc, quick playing was working ok, but now BR svs have the Q too, so instead of making me go to the PCS USA sv, it brings me to an EMPTY Awp grey server just because it has a Q and better ping, wtf?
Add some filters or idk, also remember that it's an only AWP map, with factordamage modified(1hit to kill)
this. the number of players should factor more heavily than latency up to a point. the standard gameplay is still enjoyable even with 200-300 latency since its supposed to be more of a casual game anyway.
and that one BR server with awp grey is definitely not a "standard" gameplay server Xd. theres no objective, its just a deathmatch with 1shot awps.
Alpha Beta has written
I always wanted custom GUIs possible with Lua, but I guess it's too late for that.
We can still hope!!!
Edit: I'm not joking actually. This would change the game in such a way that the shotgun would be chosen more on standard rounds instead of the m4 or ak. With a new reload feature for the shotgun it would become a reliable weapon which when out of ammo, a few milliseconds of reload time could get you that one bullet to kill your enemy.
I would love to play any game with the shotgun if it had this.
DC has written
All clients can now see the U.S.G.N. IDs of all other clients
I think that this feature should be optional for the server owner.
edited 1×, last 24.11.15 05:40:04 pm
Andrez has written
Hm quick playing is not working well, for example
I have my PCS public sv right now, with 9 players, in a map de_ etc, quick playing was working ok, but now BR svs have the Q too, so instead of making me go to the PCS USA sv, it brings me to an EMPTY Awp grey server just because it has a Q and better ping, wtf?
Add some filters or idk, also remember that it's an only AWP map, with factordamage modified(1hit to kill)
I have my PCS public sv right now, with 9 players, in a map de_ etc, quick playing was working ok, but now BR svs have the Q too, so instead of making me go to the PCS USA sv, it brings me to an EMPTY Awp grey server just because it has a Q and better ping, wtf?
Add some filters or idk, also remember that it's an only AWP map, with factordamage modified(1hit to kill)
PCS servers blocks a lot of weapons (Aug, SG552, Scout, AWP, G3SG1, SG550), this is against the original gameplay. If AWP servers are "wrong", PCS are also. Anyway, @ DC: must be more specific about this.
Mrc, it was a complaint to Quick Play, not to your server.
The complaint was that: even if PCS pub sv had 9 players(but 160 ping), quick play sent me always to Awp grey server with 0 players because of 65 ping.
cs2d doesnt have the epic shaders and physics to match a professional game.
Quick play is only intended for servers which run the standard game mode with actual standard game play which is having two teams with the standard weapon set fighting against each others and it should be on "standard" maps which only include de_ and cs_ maps (well and as_ but nobody wants to play that anyway).
here
http://unrealsoftware.de/forum_posts.php?post=397348#jn
DC has written
All clients can now see the U.S.G.N. IDs of all other clients
No please!!