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Another major breakthrough in script. I have managed to create a mathematical algorithm that does away with 100% of the "tick-lag" script that causes that tick-lag every 2-3 seconds completely eliminating it. It also makes the SPEED of the player sensitive to even a pebble's weight of 50grams.
Best I illustrate with a photo:
as you can see picking up 1 feather your start Speed is 1.0 and is not yet affected by the weight.(feather=1gram)
When you pick up a pebble you see your speed is decreased to 0.999...and then picking up another pebble it drops to 0.998 and so on.
This means speed is affected by every 50 grams you pick up now...instead of only having 5 "thresholds" between 8500 grams and 15,000 grams as it currently is. Currently you can pick up a ton of stuff without affecting speed, until you break a threshold...but no longer.
I am happy to report, this mathematical algorithm does away with that 2-3 seconds tick-lag script. It also accounts for increasing your speed when you level up, and decreasing it when your wet, got frostbite, or a fracture.
P.S This will likely be the last update until New Years Day 2016.
edited 17×, last 14.12.15 02:39:44 am