Counter-Strike 2D 1.0.0.2 Logfile - 10 Dec 2016, 00:18:35
[00:18:35] ERROR: U.S.G.N. password file seems to be corrupted. You can't use password files from other systems/users!
[00:18:35] ERROR: U.S.G.N. password file seems to be corrupted!
[00:18:35] UDP socket initialized using port 369[00:18:36] U.S.G.N.: Your game version is up to date!
[00:18:44] U.S.G.N.: Requesting serverlist...
[00:18:44] U.S.G.N.[00:18:44] ----- Server started -----[00:18:46] Connecting to 192.168.1.21:36963...
[00:18:50] " (1x)
[00:18:50] load map 'FoRtest'
[00:18:50] receiving server data (74 b)
[00:18:50] receiving player data (90 b, 2)
[00:18:50] receiving player data (0 b, 0)
[00:18:50] receiving hostage data (0 b, 0)
[00:18:50] receiving item data (0 b, 0)
[00:18:50] receiving entity states (0 b, 0)
[00:18:50] receiving dynamic object data (900 b, 60)
[00:18:50] receiving dynamic object data (165 b, 11)
[00:18:50] receiving dynamic object data (0 b, 0)
[00:18:50] receiving projectile data (0 b, 0)
[00:18:50] receiving dynamic object image data (572 b, 11)
[00:18:50] receiving dynamic object image data (0 b, 0)
[00:18:50] receiving tween data (21 b, 1)
[00:18:50] receiving tween data (0 b, 0)
[00:18:50] receiving custom tile data (0 b, 0)
[00:18:50] receiving final ACK (7 b)
[00:18:50] switching to ingame mode...
[00:18:50] ----- Server joined -----
onnected
[00:18:50] recv join attempt... (192.168.1.21:54953)
[00:18:50] Player clientdata: WIN {28cefe3ac30ab30ab5268978955263db-1}
[00:18:50] Player 2 is using IP 192.168.1.21:57296 and no U.S.G.N. ID
[00:18:50] Player 2 joins the Counter-Terrorist Forces
[00:18:52] Collision of bullet 12 with object 13
[00:18:52] generating stats...
[00:18:55] stats generated in 1 ms!