Sorry, If the title is not proper I had no idea about it.
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CS2D General Change the game engineChange the game engine
21 repliesSorry, If the title is not proper I had no idea about it.
With these two reasons, DC is unlikely to do any substantial changes to the game of this kind. He still provides bug fixes when needed though.
Don't get the wrong idea, CS2D could've turned into an amazing game.
TrialAndError has written
Let him finish Stranded III before he even considers remaking CS2D
TrialAndError: You mean after 2030
Mami Tomoe has written
Don't get the wrong idea, CS2D could've turned into an amazing game.
I agree with Mami Tomoe at all.
I believe that Minigolf Madness and CS2D were successful projects which had progressive ideas and future(yes, in principle, it makes sense to improve and develop using all available technologies and features still), but lines of Stranded and Carnage Contest are useless, they largely copy other existing games. All its ideas proposed in every of it could be embodied in new variants of modes for CS2D (Stranded look like tipical survival sandbox and very similar to old fashionable modes of battle royale/king of hill/etc, also, Carnage Contest might look like a turn based team deathmatch mode in a completely destroying the map with some slopes and multifloor(multi-level).
Or it could be implemented in similar multiplayer modes for Minigolf Madness. The main ideas of each game mode is the same - Stranded (Large map, additional needs, searching or creating bonuses from the accessible environment, interfering opponents, time limits) and Carnage Contest (A lot of balls under control, destructible environments, a multi-level map, various ways to remove the opponent’s balls from the game, the time limit on the move, random bonuses.)
Unfortunately, at my mind, there are very few ways to develop the basis of the ideas of the Stranded and Carnage Contest projects.
All I meant was that if @ DC: only cared about having a successful game (rather than a project he enjoys making), abandoning CS2D would be considered a strange choice.
I rather have a good memory of something dead than it being forced to be popular and mainstream (skins, lootboxes, battle pass as seen in CS:GO which CS:S didnt have and didnt need).
*wooosh*
Side thought, creating a a new "CS2D" would split current fan base into 2.
In that case it's quite depressing to see how much effort we put into old version of the game.
I'm working on mobile version, but I don't see much point in building it for PC.
To me CS2D is a finished game (I agree though that it's always possible to improve things or to add new features). If you don't like its current state then you don't like CS2D and should play something else instead.
I updated it for over a decade and I don't want to invest all my spare time into one single project for the rest of my life. I think everyone can understand that.
I also disagree with SQ regarding a mobile version. I wouldn't enjoy playing such a game (because I would most likely hate the controls) and therefore I won't try to develop such a game.
It would be more likely that I do a completely new 2D top down shooter in a new engine and don't call it CS2D. This is not planned though.
tl;dr sorry, no. I neither plan to re-write CS2D in a new engine nor do I plan to make big content updates
edited 1×, last 16.02.20 08:31:04 pm
Yes, this was discussed and rejected before, but that's literally all we're missing and that shouldn't be too hard to integrate if the current weapon system is at least somewhat modular.
Just FYI: You can already modify weapon values and change skins/sounds with the mod system (server sided mod). Allowing even more changes or to add entirely new weapons would be complicated to implement and would require a lot of changes. Skinnable UI would also be quite some work and I don't see why this is so important and won't work on that. Both of these things won't happen. Sorry.
Pagyra has written
I fully and wholeheartedly disagree. Stranded and Carnage Contest were the best games @ DC has made and CS2D doesn't even come close.but lines of Stranded and Carnage Contest are useless
See, tastes are different. You may enjoy cs2d more, but others enjoy Stranded or Carnage Contest more. You also can't hate on these two games for being "clones" of well known games, first of all CS2D in itself is a (2D) clone of a different game, second of all, there are tons of games like CS2D and minigolf madness out there.
What I'm trying to say: Let @ DC develop what he wants to develop. It's his free time, his hobby. He does not owe anyone of us anything. If he wants to focus on S3, he should focus on S3. If he wants to stop developing games alltogether, he should do that.
ohaz has written
Show me. there are tons of games like CS2D
Just like DC, he can't spend all his life updating this game, it's already almost dead, i see it pointless to keep adding more stuff.. i'm not saying it's a bad game, it's really freaking good game.. But there's not really much to do anymore.
I just hope he succeeds with Stranded 3 and keeps developing new games
Only thing to do is keep enjoying it in it's last moments even if it's months or years
There is cs2d max. DC made from it the game we see now(after some time with SQ surely). If they did that then somebody also can do that.
Not because is old, there is alot of games that entered "finished state" and people still play them: gta sa, terraria, stalker, cs1.6 etc.
Everything is up to the content makers of server owners.(anyway I can agree that there is not very much possibilities to modify the game as you want)
Now there will be a large text translated via Google translator.
When the epic of steaming the game began, I did not understand the meaning of this for DC. After all, this will lead a greater number of users and players to DC's projects and an even greater number of their hopes and requirements will be assigned to it, in addition to the already existing ones. He does not need players and users, he said this a long time ago, just not everyone pays attention to his words, even now.
DC harshly replied that everything was over, it is worth accepting this answer as a fact.
A lot of “oldies” gathered here, and many scolded the situation without offering solutions and options for answering their questions. Yes, unfortunately, DC projects that interested us all in the past and continued to interest players through various marketing were just his careless gesture to show the results of a hobby posted to access the Internet community.
And the reason for this is the value of time of each individual and lack of personal utility for motivation, it is known and close to many, including DC. Now he is an adult and has a family and a job, it takes a lot of time. In his free time, he wants to engage in his hobby - to create his games as he wants everyone to see how cool they are and raise their self-esteem with their flattery, but to do it without responsibility. Probably it sounds like that: "After all, they themselves wanted to play my games, I did not force them to do that and therefore they have no right to fulfill their hopes and requirements". And he is in many ways right, because we ourselves once began to play them. And this is unpleasant for ordinary users and players. Indeed, in the understanding of people, if you did something, then you are responsible for this. But DC does not consider himself liable to society for what he has done, for his deed, because this is not punishable by laws, and is only condemned on the sidelines of a user community forum. This is a typical attitude to any problem among a many residents of Europe and all who are equal and tend to live in such a way. They perceive the world around them as they want, not counting the consequences and attitude of society. Maybe this is the norm, but personally it seems to me that everyone is part of society and should understand the motives and consequences. And I think it makes no sense to try to change something where a person made a decision. So lets go back to those who think that it is difficult to make a project / game ... for example, the commentator above and my compatriot is Mora.
I can honestly say that creating such a project is not difficult, at the moment there are a bunch of ways to do this without even knowing the programming languages and not knowing how to draw. You are aware of this too but did not draw long volume conclusions from your existing knowledge.
Since this is not a problem, let's say Mora made a CS2D clone. How many players want to play it if it's just a clone?
In fact, let’s do the poll “What has enabled CS2D to get your attention in the past?”
I hope you thought and remembered at least a couple of points that CS2D caught your attention.
But now a more difficult moment - according to our assumption, Mora has a mental clone CS2D.
What is required for us to want to enjoy and play it, make mods for it, make maps, skins now... Why it is all that attracted us to the old version but not now?
And yes, what needs to be done by user: 114940 in order to maintain the desire to engage in game support despite all the life troubles and hardships?
I have answers to all these questions, but I would like you to think about these questions yourself.
If there are source code and ideas, then there are ways to interest people in the further development of game. Here, including among you, there are many people who like to do something.
There are ways to mutually beneficial combine all this with "our expectations and requirements." With the minus of only one thing - when it will be done, it will be something more than CS2D.
edited 8×, last 17.02.20 05:36:09 pm