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on:start {
	$varweather0=getweather();
	hideindicators;
	showindicator 26;
	$vartimejump=0;
	$wreckx=getx("object", 349);
	$wrecky=gety("object", 349);
	$wreckz=getz("object", 349);
	$wreckpitch=getpitch("object", 349);
	$wreckyaw=getyaw("object", 349);
	$wreckroll=getroll("object", 349);
	$wreckid=349;
}
on:changeday {
	$vartimejump=0;
}
ruine (zeit-portal) typ 141, ID 516:1
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page=Gravur
title=Steintor
text=start
In den Stein ist etwas eingraviert:
"Carpe tempora!"
Zu dumm, hab in Latein gepennt...
Darunter ist ein Handabdruck eingemeißelt.
Was passiert wohl, wenn ich meine Handfläche hineinlege?
text=end
button=aktivieren, Aktivieren
button=action:close, Finger davon lassen
page=aktivieren
script=start
	$varclimate=1;
	terraintexture generate:snow, 1;
	flash 256,256,256;
	thunder;
		freestate "object", 461, 5;
		freestate "object", 461, 17;
		freestate "object", 462, 5;
		freestate "object", 462, 17;
		freestate "object", 463, 5;
		freestate "object", 463, 17;
		freestate "object", 465, 5;
		freestate "object", 465, 17;
		freestate "object", 466, 5;
		freestate "object", 466, 17;
		freestate "object", 472, 5;
		freestate "object", 472, 17;
		free "object", 349;
	climate 1;
	snowratio 90;
	weather 2;
	$vartimejump++;
	damage "unit", 1, $vartimejump*5;
	msgbox "Was ist passiert?", 52;
	addscript "info", 35, 50;
script=end
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page=Gravur
title=Steintor
text=start
"Carpe tempora!"
Hmm, anscheinend kann ich mit diesem Stein durch die Zeit reisen!
Allerdings kostet mich das auch Kraft. Ich sollte also nicht zu oft am selben Tag einen Zeitsprung wagen!
text=end
button=aktivieren, Aktivieren
button=action:close, Lieber die Finger davon lassen
page=aktivieren
script=start
	if ($varclimate==0) {
		$varclimate=1;
		terraintexture generate:snow, 1;
		flash 256,256,256;
		thunder;
			freestate "object", 461, 5;
			freestate "object", 461, 17;
			freestate "object", 462, 5;
			freestate "object", 462, 17;
			freestate "object", 463, 5;
			freestate "object", 463, 17;
			freestate "object", 465, 5;
			freestate "object", 465, 17;
			freestate "object", 466, 5;
			freestate "object", 466, 17;
			freestate "object", 472, 5;
			freestate "object", 472, 17;
			free "object", 349;
		climate 1;
		snowratio 90;
		weather $varweather1;
		$vartimejump++;
		damage "unit", 1, $vartimejump*5;
		closemenu;
		msg "Der Zeitsprung hat mich";
		msg "vartimejump*5 Energiepunkte gekostet!";
	} elseif ($varclimate==1) {
		$varweather1=getweather();
		$varclimate=0;
		terraintexture generate, 1;
		flash 256,256,256;
		thunder;
			addstate "object", 461, 5;
			addstate "object", 461, 17;
			addstate "object", 462, 5;
			addstate "object", 462, 17;
			addstate "object", 463, 5;
			addstate "object", 463, 17;
			addstate "object", 465, 5;
			addstate "object", 465, 17;
			addstate "object", 466, 5;
			addstate "object", 466, 17;
			addstate "object", 472, 5;
			addstate "object", 472, 17;
			$wreckid=create "object", 138, $wreckx, $wreckz;
			rpos "object", $wreckid, $wrecky, $wrecky, $wreckz ,$wreckpitch, $wreckyaw, $wreckroll;
		climate 0;
		snowratio 2;
		weather $varweather0;
		$vartimejump++;
		damage "unit", 1, $vartimejump*5;
		closemenu;
	}
script=end