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English Custom Maps and Stuff

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old Re: Custom Maps and Stuff

Kill_Meh
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(1000th post w00t?) L4D Maps are awesome and That Halo thing i think it is/was a good idea. (There are just much haters out there)

old Re: Custom Maps and Stuff

KimKat
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Jonzku777 has written
Are the portal-gun`s portals moddable?
I mean the sprites.
I think the portals use the hud_buildhelper.png sprite not sure though.

old Re: Custom Maps and Stuff

Circa
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Release Information

Author: PurPl3uLL3T AKA Circa

Version: Beta 0.0.1.3

Web: http://www.lag2d.com/

E-Mail: - Email address (only visible with login) -

Well, I've really been working on these skins very hard and for a very long time. I've changed them over 10 times and tried to make them look as CS:S-like as I could. Some of them have very few changes from the default CS2D skins as I couldn't change anything on them since they already looked like the default CS:S skins. I've also fixed the armor so that it doesn't change in any way when you switch through weapons, because to me, that got very annoying. If you have any suggestions for an update on these skins, you may PM me on this website.

Render / Screenshot

CS:S-Like Player Skins By Circa - Hosted By Imageshack

Other Information / Rules

• You may make changes to these skins, just provide credits for it's original author if they are released.

• You may not claim these skins as your own.

• You may not release / upload / post this skin on any other website without my permission.

Oh and please be naize and rate ∗∗∗∗∗'s. Lol, thanks a lot.

-----

Download: http://www.unrealsoftware.de/files_show.php?file=1702

old Re: Custom Maps and Stuff

Hoshi Korosawa
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spartan029 has written
DC do you think manable turrets would be possible?

I guess they can be an entity, evn_turret

with optins like:
•automatic
•manual
•type (flame, bullet, [water? it would do less dmg but better acuracy?])


not exactly tower defense..it would just provide more of an interactive environment for the player to use. of course they wouldnt go on maps like dust2

old Left 4 Dead - Protect the base!

Mawd
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All new map has been released
You can download it here!

Update Version:
http://www.unrealsoftware.de/files_show.php?file=1721

Info:
You got surrounded by lot of zombies, and it's time for your protection!
Becareful!!!

This map is 0.5 Dark and L4D Sounds it makes the map look more realastic.
Please enable the fog of war.

Creator:
Me (Modass)

Warning:
Bot sometimes are noobs, sometime they can move.
Because i added the "BotNode" entities stuff in this map.
But idk lol they don't move sometimes.

Rules:
NO HACK.
NO CAMP. (Don't stay at the weapon room)
NO TDM, CONSTRUCTION OR OTHER MATCH.
NO EDIT WITHOUT PERMISSION.
NO FRIENDLY FIRES.
NO SPAM.

Enjoy~

*news*

Actually i am making the version 2 , i just fixed the botnode thingy, patient.

old Re: Custom Maps and Stuff

KimKat
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I have released my Simpsons lua and User Authentication System for people interested.

aceman has written
Can someone help me on how to delay a triggered sound so it wont get spammed?
Couldn't send you a PM so I guess this is my only option...

Well in the editor you see the entity called func_delay it is used to delay something, could be used in any way.

The entity called trigger_use is the trigger(button).
Please just tell me what you need... first of all.

Anyways aceman if you want to delay a sound on a trigger(button) you do this following stuff:

Create a trigger_use and name it for example "button1"
Click properties and edit the (trigger value field) and write "button1, button1_delay,sound1" and you're done with that...

Then you must create a func_delay and name it "button1_delay" enter a delay of like 8 seconds.
And write in (trigger value field) "button1" and you're done with that...

Then create a env_sound entity name it "sound1" and leave trigger value field blank. Change anything else if you want sound to loop or not, play once. Make it play only when triggered. Location, you decide where the sound is gonna be heard. Everywhere on the map or just in one spot. Volume, set it to anything from 0.0-10.0, I'd recommend not to use it if you're no advanced user.

Anyways you're done if so, and yeah don't forget to add sound file to the env_sound entity.
edited 1×, last 16.07.09 02:49:15 pm

old Re: Custom Maps and Stuff

Mawd
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Left 4 Dead Mod Version 2 Coming Soon.

Pic:
http://img31.imageshack.us/img31/6519/leftfordeathmod.jpg

News:
Player Skin : 80%
Sounds : 100%
GFX : 100%

Warning:
Please download the previous version of the Left 4 Dead 2D Mod: http://www.unrealsoftware.de/files_show.php?file=1371
I will NOT copy the sound file again in the next version.

Contact:
- Email address (only visible with login) -
OR
http://left4deadclan.ucoz.com

If you don't want to contact me with email just go to clan website forum and comment or you just write your words on the Mini Chat.
edited 1×, last 20.07.09 10:24:01 am

old Re: Custom Maps and Stuff

wups
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Updated Sound-files for cs2d

Here is a big package with sounds for cs2d.
Don't know all names of the creators for some sounds.

http://www.megaupload.com/?d=MFJ4I7IO


- Environment / Ambience
- Music
- Misc
- Vox
- Fvox
- Doors
- Buttons
- Twinnar/Ctwinnar

Changelog:

- Removed all files that is larger then 900 KB.
+ Added more Ambience sounds.
+ Added more Fun sounds.
\ Fixed low sounds

old De_Nuke

Armeniashots
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This is Funny some Guys r talking about my Maps... Mhmm Kimkat says i get the tiles of Wudi.. ?
Yes Wudi released it before me But..
I dont work with his tiles look my Tilset is other than his tiles.

And there are much other Players said my Map was better.
MFG ARMENIASHOTS

old Re: Custom Maps and Stuff

KimKat
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Armeniashots has written
This is Funny some Guys r talking about my Maps... Mhmm Kimkat says i get the tiles of Wudi.. ?
Yes Wudi released it before me But..
I dont work with his tiles look my Tilset is other than his tiles.

And there are much other Players said my Map was better.
MFG ARMENIASHOTS
Yea and you still gave no credits to Wudi... for ripping his tiles in the first place.
That's what I call tile scamming... but of course you don't know that. -.-

Well anyway, I will be releasing new maps soon.

old Re: Custom Maps and Stuff

KaiserWilhelm
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On the note of botnodes, i've been looking at them for awhile and wandering "How in the hell do i use these." I know that they are supposed to point out important points, etc but they never seem to do anything for me. A brief tutorial would be welcome.

old Re: Custom Maps and Stuff

ohaz
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Just put them anywhere on the map and the bots will go there more often. The more botnodes you put somewhere, the higher the chance of bots to get there is.
E.g.:
You have 6 botnodes on your map, 2 of them at the same spot.
The chance that bots will go to this spot is now higher than normal, and 1/3 of the botnodes chance.
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