Forum

> > Unreal Software > Ideas For UnrealSoftware Site
Forums overviewUnreal Software overviewLog in to reply

English Ideas For UnrealSoftware Site

2,091 replies
Page
To the start Previous 1 263 64 65104 105 Next To the start

old Re: Ideas For UnrealSoftware Site

DC
Admin Off Offline

Quote
@user Kirito2K: The current website code and style is from 2010 actually... I think it looks quite good for its age but I also think that the website could need a general re-code to make it more compatible with mobile devices and to make it look modern and to make the code in the backend cleaner and more efficient but it is actually quite complex with all the forum, file archive, comment, pm etc stuff so this would probably be at least a 2-3 week full time job which means that I would actually need about half a year to do it when I only focus on this. Because I can't work full time on it as it isn't my real job. I prefer to work on Stranded III though. Maybe this would be a good post-Stranded III task.

old Re: Ideas For UnrealSoftware Site

THEMUD
User Off Offline

Quote
Well, I like the forum and it's style and it works greatfully with phones. But, there is one problem I have to say, and that problem is when you open new posts and there are a package from new posts too, and you want to open them 1 by 1, and you were opening them from (e.g: Mobile) and suddenly you want to open them from PC-Desktop/Laptop then all of these new posts went as "Read".

old Re: Ideas For UnrealSoftware Site

DC
Admin Off Offline

Quote
@user THEMUD: Yes, this can't work across multiple browsers because it uses cookies and the last visit timestamp. You can use the "Mark as unread from..." function on the forum main page to (partially) deal with this problem.

old Re: Ideas For UnrealSoftware Site

Kirito2K
User Off Offline

Quote
user DC has written
@user Kirito2K: The current website code and style is from 2010 actually... I think it looks quite good for its age but I also think that the website could need a general re-code to make it more compatible with mobile devices and to make it look modern and to make the code in the backend cleaner and more efficient but it is actually quite complex with all the forum, file archive, comment, pm etc stuff so this would probably be at least a 2-3 week full time job which means that I would actually need about half a year to do it when I only focus on this. Because I can't work full time on it as it isn't my real job. I prefer to work on Stranded III though. Maybe this would be a good post-Stranded III task.

@user DC: I suggest you to get a rest , you work more than my father i guess !

old Re: Ideas For UnrealSoftware Site

GeoB99
Moderator Off Offline

Quote
DC has written
re-code to make it more compatible with mobile devices

I was thinking about this too if you will implement it in the future, it would be easy to use the us website in mobile devices.

old Re: Ideas For UnrealSoftware Site

Avo
User Off Offline

Quote
user DC has written
I also think that the website could need a general re-code to make it more compatible with mobile devices

this.

m.unrealsoftware.de would be something.

old Re: Ideas For UnrealSoftware Site

GeoB99
Moderator Off Offline

Quote
@user BountyHunter: Making the domain name short would be a bit pointless because if you want to make the domain name shortly like us.de, it will be a big confusion due to more sites that has similar us.de or such, or i might go wrong.

And unreal software name isn't a long name at all and i don't have any problem regard typing this two word in my mobile device.

old Re: Ideas For UnrealSoftware Site

THEMUD
User Off Offline

Quote
The orginal one is better.
Otherwise, U.S.G.N means Unreal.Software.Gaming.Network, so it's horrible if you put this shortly gaming as website.

But what about: darkcorner.de

old Re: Ideas For UnrealSoftware Site

Nekomata
User Off Offline

Quote
Text advertisements are being displayed at the wrong places.
Check usgn.php, forum_edit.php & forum_answer(under "Thread Topic"), index.php and probably at even more places. >.>

Note; it's causing elements to break as well.
To the start Previous 1 263 64 65104 105 Next To the start
Log in to replyUnreal Software overviewForums overview