Change the game engine
21 replies15.02.20 03:06:48 pm
Hello
DC, Here I have a question. Can't you just move CS2D Project from Blitzmax engine to Unity engine? Blitzmax is already outdated and you can't do many things with it.
Sorry, If the title is not proper I had no idea about it.

Sorry, If the title is not proper I had no idea about it.
Porting a game into a different engine is not an easy task. You've to take the risk of breaching a lot things which is not worth the time and effort. In addition, CS2D is about to decay out as many people have moved onto different games hence the very small community (unlike in the past).
With these two reasons,
DC is unlikely to do any substantial changes to the game of this kind. He still provides bug fixes when needed though.
With these two reasons,

@
GeoB99: The game died because @
DC: stopped improving on it so he will have time for S3.
Don't get the wrong idea, CS2D could've turned into an amazing game.


Don't get the wrong idea, CS2D could've turned into an amazing game.
Look at me standing, here on my own again

Let him finish Stranded III before he even considers remaking CS2D



Don't get the wrong idea, CS2D could've turned into an amazing game.
I agree with

I agree with
Mami Tomoe at all too.
I believe that Minigolf Madness and CS2D were successful projects which had progressive ideas and future(yes, in principle, it makes sense to improve and develop using all available technologies and features still), but lines of Stranded and Carnage Contest are useless, they largely copy other existing games. All its ideas proposed in every of it could be embodied in new variants of modes for CS2D (Stranded look like tipical survival sandbox and very similar to old fashionable modes of battle royale/king of hill/etc, also, Carnage Contest might look like a turn based team deathmatch mode in a completely destroying the map with some slopes and multifloor(multi-level).
Or it could be implemented in similar multiplayer modes for Minigolf Madness. The main ideas of each game mode is the same - Stranded (Large map, additional needs, searching or creating bonuses from the accessible environment, interfering opponents, time limits) and Carnage Contest (A lot of balls under control, destructible environments, a multi-level map, various ways to remove the opponent’s balls from the game, the time limit on the move, random bonuses.)
Unfortunately, at my mind, there are very few ways to develop the basis of the ideas of the Stranded and Carnage Contest projects.

I believe that Minigolf Madness and CS2D were successful projects which had progressive ideas and future(yes, in principle, it makes sense to improve and develop using all available technologies and features still), but lines of Stranded and Carnage Contest are useless, they largely copy other existing games. All its ideas proposed in every of it could be embodied in new variants of modes for CS2D (Stranded look like tipical survival sandbox and very similar to old fashionable modes of battle royale/king of hill/etc, also, Carnage Contest might look like a turn based team deathmatch mode in a completely destroying the map with some slopes and multifloor(multi-level).
Or it could be implemented in similar multiplayer modes for Minigolf Madness. The main ideas of each game mode is the same - Stranded (Large map, additional needs, searching or creating bonuses from the accessible environment, interfering opponents, time limits) and Carnage Contest (A lot of balls under control, destructible environments, a multi-level map, various ways to remove the opponent’s balls from the game, the time limit on the move, random bonuses.)
Unfortunately, at my mind, there are very few ways to develop the basis of the ideas of the Stranded and Carnage Contest projects.
Also, before this turns into another one of those @
DC: bashing channels, I do not think that we have the right to complain about @
DC:'s decisions, he has the full right to develop whatever he wants to.
All I meant was that if @
DC: only cared about having a successful game (rather than a project he enjoys making), abandoning CS2D would be considered a strange choice.


All I meant was that if @

Look at me standing, here on my own again
All things do come to an end eventually.
I rather have a good memory of something dead than it being forced to be popular and mainstream (skins, lootboxes, battle pass as seen in CS:GO which CS:S didnt have and didnt need).
I rather have a good memory of something dead than it being forced to be popular and mainstream (skins, lootboxes, battle pass as seen in CS:GO which CS:S didnt have and didnt need).
Share time limited free games here

I'm non existent I guess.
*wooosh*
Side thought, creating a a new "CS2D" would split current fan base into 2.
In that case it's quite depressing to see how much effort we put into old version of the game.
I'm working on mobile version, but I don't see much point in building it for PC.
*wooosh*
Side thought, creating a a new "CS2D" would split current fan base into 2.
In that case it's quite depressing to see how much effort we put into old version of the game.
I'm working on mobile version, but I don't see much point in building it for PC.
@
SQ: The perception of feeling comfortable using a keyboard and a mouse.

@
The Dark Shadow: I could. But it's not a "just move" it's a "rewrite entirely". It would be a lot of work and I'm currently not interested in doing that work. I prefer working on new projects instead of rewriting the same game a 3rd time (the current CS2D version, code name "max", is already the 3rd iteration. The first one was done in Blitz Basic, the second one in Blitz 3D).
To me CS2D is a finished game (I agree though that it's always possible to improve things or to add new features). If you don't like its current state then you don't like CS2D and should play something else instead.
I updated it for over a decade and I don't want to invest all my spare time into one single project for the rest of my life. I think everyone can understand that.
I also disagree with
SQ regarding a mobile version. I wouldn't enjoy playing such a game (because I would most likely hate the controls) and therefore I won't try to develop such a game.
It would be more likely that I do a completely new 2D top down shooter in a new engine and don't call it CS2D. This is not planned though.
tl;dr sorry, no. I neither plan to re-write CS2D in a new engine nor do I plan to make big content updates

To me CS2D is a finished game (I agree though that it's always possible to improve things or to add new features). If you don't like its current state then you don't like CS2D and should play something else instead.
I updated it for over a decade and I don't want to invest all my spare time into one single project for the rest of my life. I think everyone can understand that.
I also disagree with

It would be more likely that I do a completely new 2D top down shooter in a new engine and don't call it CS2D. This is not planned though.
tl;dr sorry, no. I neither plan to re-write CS2D in a new engine nor do I plan to make big content updates
edited 1×, last 16.02.20 08:31:04 pm
Then give us modders more power over what we can do in the game, such as remodeling the UI to make the game look fresh, adding more weapons, ETC..
Yes, this was discussed and rejected before, but that's literally all we're missing and that shouldn't be too hard to integrate if the current weapon system is at least somewhat modular.
Yes, this was discussed and rejected before, but that's literally all we're missing and that shouldn't be too hard to integrate if the current weapon system is at least somewhat modular.
Look at me standing, here on my own again
@
Mami Tomoe: This is going off-topic. I won't discuss feature requests here.
Just FYI: You can already modify weapon values and change skins/sounds with the mod system (server sided mod). Allowing even more changes or to add entirely new weapons would be complicated to implement and would require a lot of changes. Skinnable UI would also be quite some work and I don't see why this is so important and won't work on that. Both of these things won't happen. Sorry.

Just FYI: You can already modify weapon values and change skins/sounds with the mod system (server sided mod). Allowing even more changes or to add entirely new weapons would be complicated to implement and would require a lot of changes. Skinnable UI would also be quite some work and I don't see why this is so important and won't work on that. Both of these things won't happen. Sorry.

but lines of Stranded and Carnage Contest are useless

See, tastes are different. You may enjoy cs2d more, but others enjoy Stranded or Carnage Contest more. You also can't hate on these two games for being "clones" of well known games, first of all CS2D in itself is a (2D) clone of a different game, second of all, there are tons of games like CS2D and minigolf madness out there.
What I'm trying to say: Let @

https://ohaz.engineer - Software Engineering

there are tons of games like CS2D
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


You can literally do anything to this game, but still, it wont get the amount of players as before, cs2d gold days already passed, and it hurts yes, it really hurts, i really love this game, been playing it since 2010, i've had alot of memories, moments and nostalgic memories that i can't forget, but i'm glad i got to play it when it was alive. And the fact that i see my favourite servers empty everytime i open the game also hurts and makes me angry, but you can't do anything, the time passes and new generations of games and computers come, and people move on.
Just like DC, he can't spend all his life updating this game, it's already almost dead, i see it pointless to keep adding more stuff.. i'm not saying it's a bad game, it's really freaking good game.. But there's not really much to do anymore.
I just hope he succeeds with Stranded 3 and keeps developing new games
Only thing to do is keep enjoying it in it's last moments even if it's months or years
Just like DC, he can't spend all his life updating this game, it's already almost dead, i see it pointless to keep adding more stuff.. i'm not saying it's a bad game, it's really freaking good game.. But there's not really much to do anymore.
I just hope he succeeds with Stranded 3 and keeps developing new games

Only thing to do is keep enjoying it in it's last moments even if it's months or years
Do your own new cs2d-like game and make it possible to be as much moddable as you want, instead of crying that the game is old and died, I won't believe such people with enough experience doesn't exist here.
There is cs2d max. DC made from it the game we see now(after some time with SQ surely). If they did that then somebody also can do that.
Not because is old, there is alot of games that entered "finished state" and people still play them: gta sa, terraria, stalker, cs1.6 etc.
Everything is up to the content makers of server owners.(anyway I can agree that there is not very much possibilities to modify the game as you want)
There is cs2d max. DC made from it the game we see now(after some time with SQ surely). If they did that then somebody also can do that.
Not because is old, there is alot of games that entered "finished state" and people still play them: gta sa, terraria, stalker, cs1.6 etc.
Everything is up to the content makers of server owners.(anyway I can agree that there is not very much possibilities to modify the game as you want)
For everyone who try protects
DC, I can say that you are wrong. Look at http://www.unrealsoftware.de/usgn.php?s=stats - there are online players.
Now there will be a large text translated via Google translator.
When the epic of steaming the game began, I did not understand the meaning of this for
DC. After all, this will lead a greater number of users and players to
DC's projects and an even greater number of their hopes and requirements will be assigned to it, in addition to the already existing ones. He does not need players and users, he said this a long time ago, just not everyone pays attention to his words, even now.
DC harshly replied that everything was over, it is worth accepting this answer as a fact.
A lot of “oldies” gathered here, and many scolded the situation without offering solutions and options for answering their questions. Yes, unfortunately,
DC projects that interested us all in the past and continued to interest players through various marketing were just his careless gesture to show the results of a hobby posted to access the Internet community.
And the reason for this is the value of time of each individual and lack of personal utility for motivation, it is known and close to many, including
DC. Now he is an adult and has a family and a job, it takes a lot of time. In his free time, he wants to engage in his hobby - to create his games as he wants everyone to see how cool they are and raise their self-esteem with their flattery, but to do it without responsibility. Probably it sounds like that: "After all, they themselves wanted to play my games, I did not force them to do that and therefore they have no right to fulfill their hopes and requirements". And he is in many ways right, because we ourselves once began to play them. And this is unpleasant for ordinary users and players. Indeed, in the understanding of people, if you did something, then you are responsible for this. But
DC does not consider himself liable to society for what he has done, for his deed, because this is not punishable by laws, and is only condemned on the sidelines of a user community forum. This is a typical attitude to any problem among a many residents of Europe and all who are equal and tend to live in such a way. They perceive the world around them as they want, not counting the consequences and attitude of society. Maybe this is the norm, but personally it seems to me that everyone is part of society and should understand the motives and consequences. And I think it makes no sense to try to change something where a person made a decision. So lets go back to those who think that it is difficult to make a project / game ... for example, the commentator above and my compatriot is
Mora.
I can honestly say that creating such a project is not difficult, at the moment there are a bunch of ways to do this without even knowing the programming languages and not knowing how to draw. You are aware of this too but did not draw long volume conclusions from your existing knowledge.
Since this is not a problem, let's say
Mora made a CS2D clone. How many players want to play it if it's just a clone?
In fact, let’s do the poll “What has enabled CS2D to get your attention in the past?”
I hope you thought and remembered at least a couple of points that CS2D caught your attention.
But now a more difficult moment - according to our assumption,
Mora has a mental clone CS2D.
What is required for us to want to enjoy and play it, make mods for it, make maps, skins now... Why it is all that attracted us to the old version but not now?
And yes, what needs to be done by user: 114940 in order to maintain the desire to engage in game support despite all the life troubles and hardships?
I have answers to all these questions, but I would like you to think about these questions yourself.
If there are source code and ideas, then there are ways to interest people in the further development of game. Here, including among you, there are many people who like to do something.
There are ways to mutually beneficial combine all this with "our expectations and requirements." With the minus of only one thing - when it will be done, it will be something more than CS2D.

Now there will be a large text translated via Google translator.
When the epic of steaming the game began, I did not understand the meaning of this for



A lot of “oldies” gathered here, and many scolded the situation without offering solutions and options for answering their questions. Yes, unfortunately,

And the reason for this is the value of time of each individual and lack of personal utility for motivation, it is known and close to many, including



I can honestly say that creating such a project is not difficult, at the moment there are a bunch of ways to do this without even knowing the programming languages and not knowing how to draw. You are aware of this too but did not draw long volume conclusions from your existing knowledge.
Since this is not a problem, let's say

In fact, let’s do the poll “What has enabled CS2D to get your attention in the past?”
I hope you thought and remembered at least a couple of points that CS2D caught your attention.
But now a more difficult moment - according to our assumption,

What is required for us to want to enjoy and play it, make mods for it, make maps, skins now... Why it is all that attracted us to the old version but not now?
And yes, what needs to be done by user: 114940 in order to maintain the desire to engage in game support despite all the life troubles and hardships?
I have answers to all these questions, but I would like you to think about these questions yourself.
If there are source code and ideas, then there are ways to interest people in the further development of game. Here, including among you, there are many people who like to do something.
There are ways to mutually beneficial combine all this with "our expectations and requirements." With the minus of only one thing - when it will be done, it will be something more than CS2D.
edited 8×, last 17.02.20 05:36:09 pm