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English Fix map voting list when?

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old Fix map voting list when?

NanuPlayer
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I've reported this bug million times before, and despite game updates, the map voting list still glitches. You can't add more than 16 maps in the mapcycle notepad. If you add more than 16 maps, one map from the list disappears when you start playing. Will this bug ever be fixed?
edited 1×, last 29.10.23 03:33:20 pm

old Re: Fix map voting list when?

DC
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First of all: Sorry that this still hasn't been fixed. It isn't anything with a high priority because 16 maps should be enough for most servers.

I don't know if it can be fixed easily. Actual reason for this limitation is probably the simple network protocol and the need to split bigger messages into multiple UDP packets manually.

If fixing this requires bigger effort it's unlikely that it will ever be fixed.

A possible workaround would be to use a Lua map voting script instead. Such a script could easily support an infinite amount of maps if implemented in a smart way.

old Re: Fix map voting list when?

Cure Pikachu
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user DC has written
A possible workaround would be to use a Lua map voting script instead. Such a script could easily support an infinite amount of maps if implemented in a smart way.

One quick search on the file archive and this will probably do it. file cs2d [Yank] Map Vote

old Re: Fix map voting list when?

NanuPlayer
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@user Cure Pikachu: Well, that script is glitchy. and it's not working. I'm also trying to keep my server simple by adding only a few scripts. These things, like map voting, should already be in the game and work fine. But when I find something like this glitching in the game, of course I should report it.

Also, DC, I know you don't have time for CS2D. I appreciate your work anyway... If it's really that hard to fix, then it's fine, but there are a lot of bugs in CS and AS maps.
edited 3×, last 30.10.23 12:50:32 pm

old Re: Fix map voting list when?

Bowlinghead
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How many maps do you plan to use?
You can use LUA to replace the mapcycle file itself.
This way you can have a super mapcycle file that contains all your desired maps and per mapchange the cs2d´s mapcycle file gets refilled with 16 random maps.
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