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Englisch "I'm stuck / how to do XY" thread

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alt Re: "I'm stuck / how to do XY" thread

HudaJan
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Shit..
All I can do is to make a timer which will check if player has got state invulenability, or have some items what he shouldn't have...
But this needs to make special for each map...

alt Re: "I'm stuck / how to do XY" thread

ADONRADON
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DontKnowToScript hat geschrieben
DontKnowToScript hat geschrieben
how do skins apply to an item/unit you want?

hmm..is anyone listening?


Yes, but i Dont know the other answer

alt Re: "I'm stuck / how to do XY" thread

dragoana
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@DontKnowToScript:
Maybe you look for this command:

texture "texture path" [, "class", ID];

changes the texture of the object where the command is executed or which is denoted.
example:
texture "maps/myskin.bmp","unit",100;

alt Re: "I'm stuck / how to do XY" thread

HudaJan
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I don't think it works like that. I think it is only
texture "file name",["class", id];
And the image must be in the same folder as the model is...
But I§m not sure, (no offence Schnapsidee)

alt Re: "I'm stuck / how to do XY" thread

jockmo42
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What does the waterpipe do? I thought it would fill with water in the rain, but it doesn't. I set a map to always rain and tested. I'm not sure if it didn't fill because the map started out raining and it missed a trigger or what. It has a behavior in the ini files, but what is it for?
1× editiert, zuletzt 21.09.08 00:27:25

alt Re: "I'm stuck / how to do XY" thread

CN
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Because there are some difficulties about what to do when the other is sleeping, and SII wasn't made for Multiplayer.
So its a bit difficult to code this. Because you have to code nearly all the game new.
I dont think that DC ever will realize this.

~~~
Sry, for my bad english, hope you understand it.

alt Re: "I'm stuck / how to do XY" thread

jockmo42
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CN hat geschrieben
Because there are some difficulties about what to do when the other is sleeping, and SII wasn't made for Multiplayer.
So its a bit difficult to code this. Because you have to code nearly all the game new.
I dont think that DC ever will realize this.

~~~
Sry, for my bad english, hope you understand it.


Right, there's issues with keeping every variable in the game sync'd up between two players. Things like object health, creature movement paths, random item spawn, growth rate. When you think about the way this game works, sleeping would really be the least of your problems.

While multiplayer would be a wonderful feature, it just isn't practical at this time. CS2D was built with the mindset that it was going to be a multiplayer game.

Though admittedly, I would pay actual money for a multiplayer Stranded II.

alt Re: "I'm stuck / how to do XY" thread

jockmo42
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Flying Lizard hat geschrieben
jockmo42 hat geschrieben
Though admittedly, I would pay actual money for a multiplayer Stranded II.


I'd even pay money for the singleplayer Stranded2


Well of course, but isn't that a bit silly when I have a copy on my desktop?
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