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Stranded II Scripts Scripting Questions1
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add "text"; ... diary "name";
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on:start{ (and again that) }
make trigger and in its script:
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on:trigger{ (again) }
Vibhor has written
@phyire
film grain?
what does that mean?
film grain?
what does that mean?
Here is a link to a quick preview.
http://img222.imageshack.us/img222/7420/mybanner4aabef880ff84.jpg
those two looks same to me
thats what he was asking for?
man he did it already then whats the use of asking
Make a model, contained many small black(or what is the colour of the film grain)points. make object with this model.
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ani_idle1=4,9,0.01 ani_idle2=9,11,0.01 ani_idle3=12,15,0.01 ani_move=2,3,0.02 ani_die=15,16,0.1
You must make animation in model with your model editor, and in this models is only one big animations. Frames from 1 to your last frame. For example, sheep model has animations in frame:
2-3 - move
4-9 - idle 1
9-11 - idle 2
12-15 - idle 3
Can i make any amount of actions for an object like ani_idle4,5,6 etc?
and how to make an attack by assigning a new key?
and i also wanna make an attack that doesnt damage but
makes the unit force fully use the part of the animation?
Another thing how to make a key that on pressing that it equips an item but on equiping something else it vanishes
Where are the animation stuff
and last can you give me the continuous fire script?
like a water pistol
I have several mods I use in the game, and they all have different items and skills I like. So, my question is,
- is it possible to combine several mods into one? ie take all the things I like about each mod and put them into one mod. and if so, how would I go about doing that?
another question is, how do I set it up so that bones, etc. can be used in place of branches in tools, etc.
thanks in advance for your help
Okay, I thought of another series of questions.
-How do you link maps to eachother for an adventure type scenario?(preferably without just editing one large map into a series of small ones)
-Can those maps then be left as is when you leave one, and returned to later as you left them?
-How do I change the weight allowance of the player?
edited 1×, last 17.09.09 04:55:39 am
your questions are easy
you just need some good scripting skill
Yes it is possible to combine several mods
you need to copy and change every single file of mods
the most item a mod can have is 255 so no luck further than that
As for bones you need to go in the combinations.inf and edit the combinations
for more information contact a good scripting teacher
And to link maps you have to make on:trigger load map
function but as usual for more info contact a good scripting teacher
for second one its impossible
for changing the weight allowance you have to edit the game.inf and for more info as usual
Now can some guy answer my questions too?
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A few questions Can i make any amount of actions for an object like ani_idle4,5,6 etc? and how to make an attack by assigning a new key? and i also wanna make an attack that doesnt damage but makes the unit force fully use the part of the animation? Another thing how to make a key that on pressing that it equips an item but on equiping something else it vanishes Where are the animation stuff and last can you give me the continuous fire script? like a water pistol
Vibhor has written
for second one its impossible
No. just command player_maxweight
Vectar666 has written
No. just command player_maxweight
NO
the map thing
the thing you told its possible and i wrote it too
the thing that when a map is loaded and modified and then
another map is loaded again the modified map will stay the same
Or commands autosave and autoload(but it is only for one map)