that's a little too optimistic, it is posible to hack any game without the source code, take CS for example, I'll bet you that the moment one person hacks the game, he'll pass it onto the internet where it's available to the whole public...
i love it when noobs claim they got banned because they "owned" admins. i have never witnessed anyone get banned for this reason. maybe you owned them, but with a HE spam? refresh your fucking memory.
fluffy, why are you contradicting yourself? I came into your server today, killed you, and you closed the server. Pretty much the same thing as banning, eh? I love it when noobs claim they don't close servers when they get owned.
NOTHING is completely save from hacking, but I think in CS2DMax there won't be as much "Hackers" as there are now.
Quite the contrary, first of all, the only way to reduce hackers is to reduce the popularity of the game, the thing is as Flying Lizard he himself stated, NOTHING is completely safe from hackers. Now let's build on this, what do hackers do? They hack games right? Now, what's the point of going through all that trouble if you can't be appreciated or praised for your work? I've not found a single hacker with a temperance of modesty and ego. The fact that they want to hack a game is enough warrant to say that they are egoistic, so if these people are egoistic, they won't just go around keeping their hacks quiet. What we have will fundamentally be summarized in the following:
Maybe a smaller pool of the Actual Hackers
The same media to transfer these hacks
The same number or more of people wanting these hacks
The same easy method of accessing these hacks through the media
It's pretty clear that we are not helping the issue at all just with a better Anti-Hacks system, quite contrary, these hackers, due to their ego, would try to go up to the challenge.
Im working on AntiCheat atm. It isnt perfect because it runs on ring3.
But its enough to stop maphacks, weapon spawning, speedhacks, aimbots and memory hacks like infinite ammo...
I just need a CS2D version which I can include my anticheat.
Normal CS2D client isnt good because then you can go anticheat supported servers with original cs2d (anticheat not running like my cs2d) and they can hack...
i don't think the question is if it's 100% unhackabel or not.
the question is rather who made the last update.
it's rather a race between the developer and the people who make the cheats.
of course you always can make cheats for games, but you also can make anti cheat systems for the cheats. but then the cheat coder modifies his version and it will work again. therefor the developer has to make the next update to detect this the latest cheats.
in many games the amount of cheaters is okey this way.
but i think in the case of cs2d, we will loose this race