PART A:
1) Is there any way of adding an “archipielago” mode when creating random islands? I would like to be able to get random maps with 3 to 8 islands. Something like the massive mod single island map?
2) I want the fruit trees to produce fruits more slowly. Say, 3 or 4 times slower?
3) Make the forge to consume way more coal. Say, 3 or 4 times more!
4) Rescue fires. Can we build signal fires to get “rescued.” With the ability to build one such fire for every shelter we build (up to seven). Having them to consume a lot of fire. If we keep the fire(s) going, each fire would give a random tiny chance of rescue every seven days). So, if we get 7 fires going, there would be a tiny chance every day, sort of like a lottery. If we get an opportunity for rescue, then we can choose to end the game.
PART B: Special Characters
1) How do I get ALL the special characters (pirate, prof., and natives) to appear in the random maps ALWAYS, each with a basic camp of their own (fire, shelter, etc)?
2) How do I make the natives with masks to be hostiles?
a) Somehow have them raid a random encampment every seven days, each raid lasting the whole day(i.e., show up at Day 7, Hour 0, and raid until Day 7, Hour 23)? Somehow make them approach and attack you if u r around, and if not then attack the buildings and damage them?
b) At the end of the raid they just disperse back to the spawn point? Maybe make a few spawn points underwater around the island, they just come from there every 7 days, and go back to them at the end of the raid.
c) Each subsequent raid adds one extra hostile. So, whereas in day 7, there is only one hostile raiding, by day 42 they would be 6, etc?
d) They can be killed, and we could get gold, pearl, feathers, claws, primitive weapons, etc
3) Making the "good" natives a trading post:
a) We give: tools, weapons, paper
b) We get: raw resources, except fruits & meats
4) Making the prof. a trading post:
a) We give: hemp, joints, coffee & juices, meats
b) We get: all sorts of potions
5) Making the pirate a trading post:
a) We give: gold, pearls, alcoholic beverages, parrots
b) We get: weapons, tools, processed food and drinks
**** Every trade for us to incur a severe loss ****