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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user Necr0 hat geschrieben
user Apache uwu hat geschrieben
Ability to "killobject" without sounds or explosions. (turrets,supplies,teles)

you can make it per lua-script -.-


Okay please show me.

I would like to apply this method to my current script...for the moment when I finish upgrading a turret it explodes and changes object ids.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user PeterToman hat geschrieben
Yeah, agreed. But you should know the NPC's name?


Do you mean NPC id? They are shared in objects.

1
object(0,"table")

So once you have the id you can set the health and position of the object.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Kiffer-Opa
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I don't know weather it has been suggested already, but would it be too difficult to increase these rather low limits?:
cash: $16,000
health: 250 HP
kevlar: 200 AP

Just increase the limits to some values that hardly ever are needed, for example: money: 4.2 billion-and-a-something (if you understand ;-))
And you wil
Lots of Lua scripts, for example zombie stuff (zombies consider to have very high health) just need higher values.
Okay, for CS gameplay, a higher money limit would be bad, so a server-side setting to manually set a limit would be okay, which of course can not be higher than a ultimate technical limit.

At the moment, lots of Lua scripts circumvent these limit by a seperate hudtxt2. Instead of using the money variable, they use a Lua variable and write a hudtxt2 which writes the money on the screen. Very ugly, but it works. But still very ugly.

You will do a favor to many Lua scripters (I know what I say, because I've seen lots of script using the hudtxt2 trick) if you increase these limits.

Greets.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

3RROR
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user Kiffer-Opa hat geschrieben
I don't know weather it has been suggested already, but would it be too difficult to increase these rather low limits?:
cash: $16,000
health: 250 HP
kevlar: 200 AP

Massive Admin Abuse
Remember that the HUD covers a 30% on the in-game view,
Now. with 1Billion money it will be all fucked-up, also it's based on the real CS1.6... $16k Maximum... Sethp max to 250HP and the armor is implemented by DC!

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Kiffer-Opa
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Yeah, of course you never use 4.2 billion $, I just said "some values that hardly can be ever reached". It also could be less, of course; that was just an EXAMPLE. It just should be much bigger than 16,000$. If there is problem with the interface, the digits also could be made smaller or, the more simple solution, you can shrink this ultimate limit to a size where the ultimate maximum does not spam the screen with digits.
Did you never played a Lua script which uses cash more than 16k? With this ugly trick THIS looks like shit, if you see "$0" and then a hudtxt which shows the REAL cash then. There is demand for more cash, but currently, Lua scripters use this ugly workaround.

And technically, CS2D is not based on CS; CS2D is more like a remake of CS. That's a difference!
For 16k limit on CS-like maps, you still can use a server-side setting to manually shrink the limit again, as I already said. Which is 16000 by default or could be very bigger. That would be another feature then.

And for admin abuse: If a admin wants to go nuts, let him his fun. You simply leave this server. There are many other servers around. I've seen some admins that gone nuts. They gave themselves EPIC power (laser, Super Armor and stuff) and killed everything and everyone overytime. OMG this was stupid. I left this server. And besides: Noone wants to play on a server where the admin goes nuts, right?

alt Re: Beta 0.1.2.0 Suggestions & Ideas

hobo man445
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more ammo for zombies! eg m4a1 - 30/500

death notices for npc (eg.) Player shotgun zombie npc

and npc names so when you scroll over it, "zombie" . "headcrab" ...

zombie npc's dont attack zombie terrorist

zombie npc's attack soilder npc (and soilder attack zombies)

alt Re: Beta 0.1.2.0 Suggestions & Ideas

TheTrollHammer
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hobo man445 hat geschrieben
death notices for npc (eg.) Player shotgun zombie npc


That is a VERY bad idea.

Because some people make Events with Billions of zombies. that would spam the death notices.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

palomino
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user Night Till Death hat geschrieben
@hobo man445

1. NO (Stupid idea)
2. Useless (Its not gmod)
3. Whats the point?
4. I cant agree with that
5. That would make some sence at some point

The fourth idea isn't so bad. I mean, zombies don't eat zombies, right?
1× editiert, zuletzt 27.08.11 18:00:43
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