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alt geschlossen Tangle's Mod (old)

Corvallis5
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Tangles Mod




THIS MOD IS BAD, I HAVE TOTALLY REVISED IT AND WILL CREATE A NEW THREAD, WAIT FOR THE NEW VERSION TO COME OUT, BUT YOU CAN STILL DOWNLOAD THIS



Version 1
http://www.mediafire.com/?b7ava1kiwkat6mx
fixed version sorry about the error message

NOTE: FOR THE 13 PEOPLE WHO HAVE ALREADY DOWNLAODED THIS MOD YOU WILL GET AN ERROR MESSAGE SAYING INVALIDID PROPERTY 'GEEN' I FIXED IT AND REUPLOADED IT THOUGH, BUT IF YOU DONT WANT TO DOWNLAOD IT AGAIN IT IS IN THE COMBI_BASIC.INF AT THE BOTTOM IN THE COMBI FOR JUICE




I have created a mod that adds tons of new items and changes some major aspects of game play.
This is my first mod, so I started out by just taking my favorite things from other mods, but then I started to do more of my own work. Though I only made about 5 models by myself. This is basicly a huge expansion of Lion_hearted's mod, I used everything from it


CHANGELOG
Added item turtle shell that can be filled with water for 4 drinks
Added 4 sandwiches, raptor egg, bird egg, fish, and meat
Added Bread Slice
Added fruit cookie and fruit cookie dough
Added Saw and plank (from kidnap mod)
added bamboo bow (from kidnap mod)
added 3 mortar and pestle, wood, stone and, clay
each with a higher effciency (the lower the level the more recourses you have to use, though you can still use a stone to crush things (with a horrible efficiency)
changed: water can no longer be drunk from rocks,
you must filter it and boil it first
added: charcol
added soft iron and soft stone
added glue, which is used in about everything
squirel and acorn tree
lots of combination requirements were changed
added crafting skill which locks a lot of tools till you get some skill.
NEW UNIT velociraptor and baby velociraptor
Forging to get soft iron and soft stone
lots of foods restore less everything
most dangerous units are now faster and have more damage and a higher attack/attack range
but its not too hard
added rich soil, which can be made from a composting table (which requires worms to build), and helps plants produce more.
New Unit Rabbit
New Unit Moose
New Random Start Script, making it possible for all the NPC trading people to be on your island, depending on what you have in your rucksack
NEW UNIT, cow, which you can get milk from
AND LOTS MORE

For a full changelog, look in the download this is just everything that came to mind as I was writing this

I also suggest downloading mod viewer, about nothing is the same in this mod as in the original (by that I mainly mean combinations, and incoperating new items/buildings/units

IN NEXT RELEASE:
different stages of growth in animals, baby, young adult, adult, old thing.
tools breaking, and at crafting skill 500 you unlock bamboo tools which dont break
and more items and units
Eating skill, which is based on the fact that you have to build strentgh and immunity before you can eat certain things like raw and rotten meat, at a high skill level you can even eat leaves!
7 or 8 new units
and much more

Credits
DC: for the game
Lion_hearted: for everything in his mod and for his models in the file archive


Psytechnics for his models


HudaJuan: for some of things from his mod, and the cow model, icon, and animation

Rro010 (?): for the pan model
Barbosa for the new sailraft
Hindustani, for the velociraptor & script
Amsterbien9
Vectar666 for the new Random Start script
McLeaf for answering many of my questions on how to do this and that
and anybody else who helped answer my questions

here is a link to Lion_hearteds mod that I used soo much from: http://unrealsoftware.de/forum_posts.php?post=237311#jn








Note a couple things are unfinished like the whole soil and rich soil thing and the composting tray, also just ignore the crafting skill


Like I said before if you are unclear on whats going on I suggest downloading Pysenthetics mod viewer
26× editiert, zuletzt 16.01.12 20:39:53

alt Re: Tangle's Mod (old)

Corvallis5
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jeez, i said it'l be done in about a month, so im obviously not gonna be ready for testing

and if you want me to be done with the mod faster
help me with 1,2,3 on the first post

alt Re: Tangle's Mod (old)

Corvallis5
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@ assin modder
do you mean the % that i made excluding scripts
i did everything but models, which i did a couple of

edit: i acutally used all the scripts from lion_hearted's mod
and the velociraptor script from hindustani, and then I used the saw script and the squrril script from hudajan

@ community
sorry for the long wait time, i am currently out of town
expect the release date to be around jan 10-15
1× editiert, zuletzt 04.01.12 02:54:32

alt Re: Tangle's Mod (old)

Corvallis5
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do you mean that you have some scripts for the mod, if so, send them to me via PM.

I need to know If you would want an earlier release date with some unfinished things (2-3, Jan 10-12) or a later release with everything that's in the mod finished (Jan-20-22) My school started again so I finding it hard to get work done on this.
But I do expect there to be at leat 3 releases before this mod is done
1× editiert, zuletzt 03.01.12 14:55:48

alt Re: Tangle's Mod (old)

Corvallis5
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thanks V666 It worked beatifully (your idea, not what I actually made, but that was just my horrible skills)

its a great program too, i would recomend it to any icon maker

alt Re: Tangle's Mod (old)

Lion_Hearted
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Btw incase you were wondering or anyone else was wondering.


Yes, I approve of your expansion, as long as you give me credit, which you have.

alt Re: Tangle's Mod (old)

Corvallis5
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yeah sorry, i used like all of your models and everything in your mod.
thanks for not minding, ill even put a link to your mod and your models in my first post

alt Re: Tangle's Mod (old)

Corvallis5
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expect release date to be within a week

i just need to finish forging, and the empty water carriers

edit: Version 1 released!!!
2× editiert, zuletzt 11.01.12 05:22:34

alt Re: Tangle's Mod (old)

Lion_Hearted
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I downloaded it... but unfortanitly due to RL issues of job interviews and etc... I can't play it right now. But, give me a week, and I'll give you a real review.

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Corvallis5
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its not really extremely playable yet, a playable version will be released in a couple weeks.
Im also working on a map which will be finished in 2 releases or so (1-1.5 months)
Im working on new trading NPC's rite now
One that can give you a cow and rabbits

taming a rabbit increases your max health by 10 each time!

note-this is all in the next release

edit: just got permission from ext mod people for me to use any of there stuff

edit2: does anybody want it as a .zip file? But if you dont have an RAR opening program u can get 7zip for free (just search it on google)
2× editiert, zuletzt 13.01.12 02:27:35

alt Re: Tangle's Mod (old)

Lion_Hearted
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I like your Rabbit idea.


But, how do you intend to make that work... temporary increase of the player's HP is possible, but I'd be very interested to see how you made it permanent.

alt Re: Tangle's Mod (old)

Corvallis5
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user Lion_Hearted hat geschrieben
temporary increase of the player's HP is possible, but I'd be very interested to see how you made it permanent.


couldnt 'maxhealth' work?

if not a plan to make some variable = 1 when you tame one
and in the game.inf something like onstart if(rabbitvariable=1) unit1maxhealth=115

note-thats not how i really am going to script it, i just wanted to show you the idea

edit: im having trouble with the ai_stay (in a map im making for this mod) command

could somebody give me an example of how to use it
like in the 4th island in adventure (its not loading into editor)
1× editiert, zuletzt 14.01.12 04:26:44
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