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CS2D Scripts Car scriptCar script
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-- Untestet - like every time addhook("serveraction","fuuuuuu") function fuuuuuu(id,b) 	if b==1 then 		menu(id,"Cars,First Car,Second Car") 	end end addhook("menu","fuuuuuu2") function fuuuuuu2(id,t,b) 	if t=="Cars" then 		if b==1 then 			if player(id,"money")>=1000 then 				-- Code for Car 			end 		elseif b==2 then 			if player(id,"money")>=5000 then 				-- Code for car 			end 		end 	end end
EDIT:
http://www.unrealsoftware.de/files_cat.php?cat=15&lan=2&f=car&o=0&d=1
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function Vehicle.new(tab) 	VehicleTab.List = VehicleTab.List + 1 	local id = VehicleTab.List 	VehicleTab[id] = { 		x = tab.x, 		y = tab.y, 		maxchanges = tab.maxchanges, 		currentchange = 0, 		driver = 0, 		rot = tab.rot, 		img = image(tab.img,0,1,1), 		imgdir = tab.img, 		speed = 0, 		spritescale = {x = tab.spritescale.x/2,y = tab.spritescale.y/2}, 		Fuel = tab.fuel, 		drivercantact = 0, 		health = tab.health, 		lockstatus = false, 		brings = {} 	} 	imagepos(VehicleTab[id].img,tab.x,tab.y,tab.rot) 	return id end function Vehicle.setRot(id,rot) 	if VehicleTab[id] then 		if VehicleTab[id].driver == 0 then 			VehicleTab[id].rot = rot 			imagepos(VehicleTab[id].img,VehicleTab[id].x,VehicleTab[id].y,VehicleTab[id].rot) 			return true 		end 		return false 	end end function Vehicle.move(id,x,y) 	if VehicleTab[id] then 		local D = VehicleTab[i].driver 		if x < (map("xsize")+1)*32 and y < (map("ysize")+1) * 32 and x > 0 and y > 0 then 			if D > 0 then 				parse("setpos "..D.." "..x.." "..y) 			end 			VehicleTab[id].x = x 			VehicleTab[id].y = y 			imagepos(VehicleTab[id].img,x,y,VehicleTab[id].rot) 		end 	end end function Vehicle.setHealth(id,health) 	if VehicleTab[id] then 		VehicleTab[id].health = health 	end end function Vehicle.setMaxChanges(id,maxchanges) 	if VehicleTab[id] then 		VehicleTab[id].maxchanges = maxchanges 	end end function Vehicle.setFuel(id,fuel) 	if VehicleTab[id] then 		VehicleTab[id].Fuel = fuel 	end end function Vehicle.lock(id) 	if VehicleTab[id] then 		VehicleTab[id].lockstatus = true 	end end function Vehicle.unlock(id) 	if VehicleTab[id] then 		VehicleTab[id].lockstatus = false 	end end function Vehicle.remove(id) 	if VehicleTab[id] then 		freeimage(VehicleTab[id].img) 		VehicleTab[id] = nil 	end end function FindVehicleTo(id) 	for i = 1, VehicleTab.List do 		if VehicleTab[i] then 			if VehicleTab[i].driver == id then 				return i 			end 		end 	end 	return false end function DrawHudTo(id) 	local v = FindVehicleTo(id) 	if v then 		parse('hudtxt2 '..id..' 1 "Fuel: '..(VehicleTab[v].Fuel/100)..'L" 15 145') 		parse('hudtxt2 '..id..' 2 "Current Change: '..VehicleTab[v].currentchange..'" 15 160') 		parse('hudtxt2 '..id..' 3 "Act Timer: '..VehicleTab[v].drivercantact..'" 15 175') 		parse('hudtxt2 '..id..' 4 "Speed: '..(VehicleTab[v].speed*14.5)..'Km/H" 15 190') 		parse('hudtxt2 '..id..' 5 "Health: '..(VehicleTab[v].health)..'" 15 205') 	else 		parse('hudtxt2 '..id..' 1 "" 0 0') 		parse('hudtxt2 '..id..' 2 "" 0 0') 		parse('hudtxt2 '..id..' 3 "" 0 0') 		parse('hudtxt2 '..id..' 4 "" 0 0') 		parse('hudtxt2 '..id..' 5 "" 0 0') 	end end function FindBringTo(id) 	for i = 1, VehicleTab.List do 		if VehicleTab[i] then 			for k, p in pairs(VehicleTab[i].brings) do 				if p == id then 					return i, k 				end 			end 		end 	end 	return nil end addhook("serveraction","Carmod.Serveraction") function Carmod.Serveraction(id,act) 	if FindVehicleTo(id) and not FindBringTo(id) then 		local i = FindVehicleTo(id) 		if act == 1 and VehicleTab[i].drivercantact == 0 then 			if VehicleTab[i].currentchange < VehicleTab[i].maxchanges then 				VehicleTab[i].currentchange = VehicleTab[i].currentchange + 1 			end 		elseif act == 2 and VehicleTab[i].drivercantact == 0 then 			if VehicleTab[i].currentchange >= 0 then 				VehicleTab[i].currentchange = VehicleTab[i].currentchange - 1 			end 		end 	end 	if act == 3 and not FindVehicleTo(id) then 		if not FindBringTo(id) then 			for i = 1, VehicleTab.List do 				if VehicleTab[i] then 					local Range = (VehicleTab[i].spritescale.x+VehicleTab[i].spritescale.y)/2 					if math.sqrt((player(id,"x")-VehicleTab[i].x)^2 + (player(id,"y")-VehicleTab[i].y)^2) < Range then 						table.insert(VehicleTab[i].brings,id) 						break 					end 				end 			end 		else 			local Car, bring = FindBringTo(id) 			VehicleTab[Car].brings[bring] = nil 			parse("speedmod "..id.." 0") 		end 	end end addhook("ms100","Carmod.MS") function Carmod.MS() 	for i = 1, VehicleTab.List do 		if VehicleTab[i] then 			if VehicleTab[i].drivercantact > 0 then 				VehicleTab[i].drivercantact = VehicleTab[i].drivercantact - 1 			end 			if VehicleTab[i].Fuel > 0 then 				VehicleTab[i].Fuel = VehicleTab[i].Fuel - (VehicleTab[i].speed/20) 			elseif VehicleTab[i].Fuel <= 0 and VehicleTab[i].currentchange ~= 0 then 				VehicleTab[i].currentchange = 0 			end 			local speed = VehicleTab[i].currentchange * 3 			if VehicleTab[i].speed < speed then 				VehicleTab[i].speed = VehicleTab[i].speed + 0.5 			elseif VehicleTab[i].speed > speed then 				VehicleTab[i].speed = VehicleTab[i].speed - 0.5 			end 			if VehicleTab[i].health <= 380 then 				VehicleTab[i].health = VehicleTab[i].health - math.random(0,3) 				parse('effect "fire" '..VehicleTab[i].x..' '..VehicleTab[i].y..' 1 1') 				if VehicleTab[i].health <= 0 then 					parse('explosion '..VehicleTab[i].x..' '..VehicleTab[i].y..' 100 500') 					freeimage(VehicleTab[i].img) 					local id = VehicleTab[i].driver 					if id > 0 then 						parse("killplayer "..id) 					end 					VehicleTab[i] = nil 				end 			end 		end 	end end addhook("always","Carmod.Always") function Carmod.Always() 	for i = 1, VehicleTab.List do 		if VehicleTab[i] then 			local D = VehicleTab[i].driver 			if not player(D,"exists") then 				D = 0 				VehicleTab[i].driver = 0 			end 			if D > 0 and VehicleTab[i].drivercantact == 0 then 				VehicleTab[i].rot = math.floor(player(D,"rot")) 			end 			if VehicleTab[i].speed ~= 0 then 				local x = VehicleTab[i].x + (math.sin(math.rad(VehicleTab[i].rot)) * VehicleTab[i].speed) 				local y = VehicleTab[i].y - (math.cos(math.rad(VehicleTab[i].rot)) * VehicleTab[i].speed) 				if tile(math.floor(x/32),math.floor(y/32),"walkable") then 					VehicleTab[i].x = x 					VehicleTab[i].y = y 				else 					if VehicleTab[i].currentchange <= 1 then 						SoundRadius("starkkz/carmod/vehicle_impact_medium"..math.random(1.4)..".wav",VehicleTab[i].x,VehicleTab[i].y,380) 					else 						SoundRadius("starkkz/carmod/vehicle_impact_heavy"..math.random(1,4)..".wav",VehicleTab[i].x,VehicleTab[i].y,420) 					end 					VehicleTab[i].drivercantact = math.abs(math.floor(VehicleTab[i].speed)) 					VehicleTab[i].currentchange = 0 					VehicleTab[i].speed = math.floor(-VehicleTab[i].speed/2) 					VehicleTab[i].health = VehicleTab[i].health - (VehicleTab[i].drivercantact*3) 					if VehicleTab[i].health <= 0 then 						parse('killplayer '..id) 						parse('explosion '..VehicleTab[i].x..' '..VehicleTab[i].y..' 100 500') 						freeimage(VehicleTab[i].img) 						VehicleTab[i] = nil 					end 				end 				if VehicleTab[i] then 					if D > 0 then 						parse("setpos "..D.." "..VehicleTab[i].x.." "..VehicleTab[i].y) 					end 					imagepos(VehicleTab[i].img,VehicleTab[i].x,VehicleTab[i].y,VehicleTab[i].rot) 				end 			end 			if VehicleTab[i] then 				for k, p in pairs(VehicleTab[i].brings) do 					if player(p,"exists") and player(p,"health") > 0 then 						if player(p,"x") ~= VehicleTab[i].x or player(p,"y") ~= VehicleTab[i].y then 							parse("setpos "..p.." "..VehicleTab[i].x.." "..VehicleTab[i].y) 							if player(p,"speedmod") > -100 then 								parse("speedmod "..p.." -100") 							end 						end 					else 						VehicleTab[i].brings[k] = nil 					end 				end 			end 		end 	end 	for _, id in pairs(player(0,"table")) do 		DrawHudTo(id) 	end end addhook("die","onDie") function onDie(id) 	if FindVehicleTo(id) then 		local v = FindVehicleTo(id) 		onUse(id,v) 	end end addhook("hit","onHit") function onHit(id,source,wpn,hpdmg,apdmg) 	if FindVehicleTo(id) then 		local v = FindVehicleTo(id) 		VehicleTab[v].health = VehicleTab[v].health - hpdmg 		if VehicleTab[v].health <= 0 then 			parse('killplayer '..id) 			parse('explosion '..VehicleTab[v].x..' '..VehicleTab[v].y..' 100 500') 			freeimage(VehicleTab[v].img) 			VehicleTab[v] = nil 		end 		return 1 	end 	if FindBringTo(id) then 		return 1 	end end addhook("use","onUse") function onUse(id,event) 	if event == 0 and not FindBringTo(id) then 		if not FindVehicleTo(id) then 			for i = 1, VehicleTab.List do 				if VehicleTab[i] then 					if VehicleTab[i].driver == 0 then 						if VehicleTab[i].lockstatus == false then 							local Range = (VehicleTab[i].spritescale.x+VehicleTab[i].spritescale.y)/2 							if math.sqrt((player(id,"x")-VehicleTab[i].x)^2 + (player(id,"y")-VehicleTab[i].y)^2) < Range then 								VehicleTab[i].driver = id 								parse("setpos "..id.." "..VehicleTab[i].x.." "..VehicleTab[i].y) 								parse("speedmod "..id.." -100") 								SoundRadius("starkkz/carmod/vehicle_ignition.wav",VehicleTab[i].x,VehicleTab[i].y,300) 								return 1 							end 						else 							msg2(id,"This car is locked!") 						end 					end 				end 			end 		else 			local v = FindVehicleTo(id) 			VehicleTab[v].x = player(id,"x") 			VehicleTab[v].y = player(id,"y") 			VehicleTab[v].driver = 0 			VehicleTab[v].currentchange = 0 			parse("speedmod "..id.." 0") 		end 	end end addhook("leave","onLeave") function onLeave(id) 	if FindVehicleTo(id) then 		onUse(id) 	end end addhook("startround","onStart") function onStart() 	VehicleTab = {List = 0} 	for _, id in pairs(player(0,"table")) do 		parse("speedmod "..id.." 0") 	end end function string:split(b) 	local cmd = {} 	if type(self) == "string" then 	if not b then match = "[^%s]+" else match = "[^"..b.."]+" end 	for word in string.gmatch(self,match) do 			table.insert(cmd,word) 		end 	end 	return cmd end addhook("parse","onparse") function onparse(txt) 	local s = txt:split() 	if s[1] == "spawncar" then 		local x = tonumber(s[2]) 		local y = tonumber(s[3]) 		local maxchanges = tonumber(s[4]) 		local rot = tonumber(s[5]) 		local sprite = tostring(s[6]) 		local spritescalex = tonumber(s[7]) 		local spritescaley = tonumber(s[8]) 		local fuel = tonumber(s[9]) 		local health = tonumber(s[10]) 		if x and y and maxchanges and rot and sprite and spritescalex and spritescaley and fuel and health then 			Vehicle.new({x = x,y = y,maxchanges = maxchanges,rot = rot,img = sprite,spritescale = {x = spritescalex,y = spritescaley},fuel = fuel,health = health}) 		end 		return 1 	end end Vehicle.new({ x = 146, y = 586, maxchanges = 20, rot = 180, img = "gfx/RaceServer/police.png", spritescale = { x = 4, y = 18 }, fuel = 1000000000000000000000000000000000000000000000, health = 1000 }) Vehicle.new({ x = 270, y = 591, maxchanges = 10, rot = 180, img = "gfx/RaceServer/1.png", spritescale = { x = 8, y = 18 }, fuel = 1000000000000000000000000000000000000000000000, health = 1000 }) how can i make with this one ? when i press f4 it displays the buy menu
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