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old closed CS2D 1.0.0.3 Pre-Release

DC
Admin On Online

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user SQ and I are working on the upcoming release of Counter-Strike 2D. Today we're able to present you a little pre-release to show you some of the changes and new features

Changelog has written
FIXED
Main menu music kept playing when game server was started with commandline parameters
FIXED
Game no longer crashes when running a Lua script without a mod.txt
FIXED
Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
FIXED
You were able to spawn/equip items with bad type IDs, leading to weird results
FIXED
sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
CHANGED
Dropped item mouseover is now sorted depending on their type and their price
CHANGED
Game will always try to load files with the original extension first before trying alternative extensions
CHANGED
hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
CHANGED
arial.ttf replaced with free liberationsans.ttf for licensing reasons
CHANGED
Standard resolution is now 16:9 instead of 4:3
CHANGED
Some performance optimizations
CHANGED
Loading now happens during intro screen with visible loading bar
ADDED
More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
ADDED
More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
ADDED
reqcld mode 5 (mod info)
ADDED
Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
ADDED
Experimental 3D rendering mode (settings command: render3d)
ADDED
Experimental dynamic recoil & crosshair (settings command: mp_recoil)
ADDED
Editor and main menu use full resolution
ADDED
New editor display option to either use full resolution or to show gameplay view
ADDED
Buying menu shows spinning 3D weapons


Of course the biggest change is the new resolution/screen ratio of 16:9 (thread cs2d CS2D HD Aspect Ratio Update (16:9 or 16:10))

Moreover there is a very experimental 3D mode now which has already been showcased here: thread cs2d CS2D in 3D
Note that this feature is in a very early development stage and still has a lot of problems. Many maps will look pretty wrong with it. 3D rendering can be toggled at any time using the setting in the menu or the command
render3d
.

Furthermore user SQ implemented a dynamic recoil system (thread cs2d CS2D Dynamic Crosshair and Aiming Update). It is enabled by default in this version but can be disabled with the setting
mp_recoil 0
. The values are balanced only very roughly and of course this feature still needs a lot of fine tuning.

This pre-release is for Windows only. You can download it here:
> CS2D 1.0.0.3 Pre-Release Windows

Note: This is the full game package. I highly recommend to extract it to a new empty folder. Alternatively you can rename CounterStrike2D.exe and put it into your existing CS2D folder.
edited 1×, last 19.03.17 03:46:21 pm

old Re: CS2D 1.0.0.3 Pre-Release

TrialAndError
User Off Offline

Quote
Boii, finally. Let's see how it works out then

After testing a bit, default res still looks the best to me
I even thought that it would lag more, but it seems that it lags even less now, even with rendering in 3D, it still doesn't lag as much as before.

Will we get something to determine a players resolution to adjust the hudtxt / image positioning,

1
player(id, "resolution") -- or anything, like width / height.

old Re: CS2D 1.0.0.3 Pre-Release

GeoB99
Moderator Off Offline

Quote
Works neat as it seems for the moment (I didn't test all the features), no issues. Although every time I shoot with my weapon and check the Console it shows this:
Console has written
fa recoil sv: a 79.9874420 p 1

Is this intended to be a debug message?

old Re: CS2D 1.0.0.3 Pre-Release

DC
Admin On Online

Quote
@user TrialAndError: We will think about the best solution to make the resolution stuff work well with Lua scripts.

@user GeoB99: Oh looks like we forgot to remove this message Thanks for pointing it out.
edited 1×, last 12.03.17 07:27:46 pm

old Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Quote
Oh, by the way I made some adjustments for de_dust tileset as default. Heights might look odd for other tilesets sometimes.

old Recoil feature

lillGuggish
User Off Offline

Quote
@user DC: and @user SQ:

Not sure if you are gonna have this in the final release but i found bug with it atleast.

If you shoot with any weapon the recoil circle will come up, switch to knf and back to the primary weapon and the recoil is reseted, much faster than it would if i would stop shooting and wait for the recoil circle to go away, just figured i would tell u

EDIT: Found another bug, when using the Editor, the pointer is not calculated correctly with the layout. Not sure how to say it correctly but check it our for yourselves
edited 3×, last 12.03.17 07:48:37 pm

old Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Quote
Yeah, about dynamic buildings -> we doesn't render them yet.

And knife issue -> it's because knife variables are not yet set. I've just manage to set variables for classic weapons from id's 1 to 40.
But thanks for telling me!

@user lillGuggish: Editor -> known for me. There are two drawing modes, one has wrong input.

old Re: CS2D 1.0.0.3 Pre-Release

SQ
Moderator Off Offline

Quote
@user slimK: I suggest using standard mode for window mode. And something 800*600 for fullscreen. But fullscreen should adapt to your display.
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